Heldenkaiser wrote:I have never given this any thought so far, just taking for granted that AACW is a serious historical simulation in the first place and a "game" second, but I do hope "to win" for the CSA means "to survive the war at least until 1865 and still be able to fight on". So implying that the South would win its independence because for the North the price of reconquest becomes to high.
Should "to win" however mean "to be able to force a military decision in its favor" or even "to conquer the North" then I sincerely hope that AACW is NOT supposed to enable the CSA to achieve that unless as a extreme rare event (say with a very experienced Reb player against a Union novice). Or else it would indeed be just a "game" and I could as well play chess.
No offence intended to all those gentlemen who prefer to play CSA. I might give it a try myself one day.
I can only answer this for myself. Personaly I try to play for the historical aims of the CSA when I play that side. Those consist of protecting my borders to the best of my abilities.
I rarely invade the North unless it is to force a battle with a specific Union army. When that battle is complete I almost always withdraw back across my own border. But as I said, that is just how I like to play.
There is no real challenge in conquering the North. It is too easy to exploit Athena's flaws and accomplish that. It's more of a challenge to me to react and hold long term. Especialy in the west where the supply issue can become acute if one does not stay on top of it.
But it's also not for me to say how others should play. If another player wants to conquer every city north of the Mason dixon line? More power to them. It's a game.
Nial