jimbotobi wrote:when do i get control of a sea area (i chose the control mission)? There are no flags to symbolize the control...
jimbotobi wrote:doesn`t the naval units have to go back to port after the mission (as described in the rules)?
jimbotobi wrote:yesterday you wrote, page 68 shall be corrected. Why? In the boardgame rules the naval movement is also to be ended in port (91-C. Ports)!?
Seems to be much work around the naval component.
jimbotobi wrote:Another question concerns land combat: often i worry about why i lost a land combat. There are enough units left to fight, no wounded unit in the first line (with a chance to get in panic and - anyway - the combat results show no units in panic. Anyway i lost the battle. Why?
jimbotobi wrote:And at last (but not least): are you ageod`s official developer of world war one?
jimbotobi wrote:another bad thing is the handling of the diplomats. Each round i receive new diplomats and i try to send them "on station". Then i have to scroll the full list down (after sending the list is "on top" again) to get a "free" diplomat to send on station. Is it at least possible to create a scroll bar, which makes selecting a "free" diplomat easier?
jimbotobi wrote:Second, the "free" places to send diplomats in neutral countries are from ~1915 onwards very rare, i didn`t succeed in merging diplomats (how to do this?) and diplomats still not active (e. g. not sended) don`t find a place in the world to send anymore. So what shall i do with the unusable diplomats?
jimbotobi wrote:hello calvinus,
if i can redirect diplomats it`s even more important to have scroll bar, please;-)
thanks
jimbotobi
calvinus wrote:Also when the fire range is not compatible with any of your squadrons?![]()
patrat wrote:you can close the range in a naval battle.
on the battle screen you have 3 tactics you can chose beteewn after the battle starts. the middle one with the 2 arrows closes the range so you can use your cruisers and destroyers.
i still havent figured out how to order a torpedo attack yet, maybe its automatic from destroyers?
jimbotobi wrote:hi,
i have the german scout fleet in nordsee. now i can do a rais mission every time in combination with the enact movement button, so a number of naval raids equal to the number of armies. Is that to be intended?
Theodor wrote:Out of curiosity, why was the board game design changed from having a special Naval face when all naval action has handled to integrate it with the military phase? I haven't been able to put a finger on it, but I have also thought that there is something odd when you have army-by-army activation in the naval war.
Theodor wrote:A totally different question: is it possible to play multi player with one normal and one demo-version?
jimbotobi wrote:hi,
exactly that is the question and even the rules of the pc-game doesn`t explain the concept clearly. I bought the game 2 months ago and it still seems to me - sorry for that - a beta version, especially concerning the naval part of the game.
I think, that ww1 is a great game concept and bringing it to the computer is a very heavy task. The version presented til now is a very good approach to that, but yet it isn`t ready.
Hoping the best to be able to play a complete playable version soon...
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