
Also, any hint why the game offers these mixed brigades? They would seem OK for 1861, historically, but 1864?

Thanks for any comments.

Heldenkaiser wrote:December 1863, and I have sort of exhausted my supply of "pure" infantry brigades. I am now left with a huge amount of more or less mixed brigades. Some are two infantry, one cavalry; some two infantry, one artillery; and those I can use to build divisions, at least together with others. But some are also three infantry, one artillery, one cavalry monsters, and I am increasingly stuck with those. NY alone is offering me 20 brigades of this unwieldy composition, and little else. I really wonder what to do with those? If I put three in a division, and top it up with two artillery, I end up with 9 infantry, 5 artillery and 3 cavalry, and who needs so much cavalry in an infantry division?
Also, any hint why the game offers these mixed brigades? They would seem OK for 1861, historically, but 1864?
Thanks for any comments.![]()
arsan wrote:Don't wait to "spend" all those "monster" brigades until 1864. Use one of them as the base of your divisions and then add the infantry+artillery types to them.
ncuman wrote:Quite simple actually. Take two of those 3 Infantry, 1 cav and 1 arty brigades. Then throw in two 2 Infantry and 1 arty brigades. Top it off with a militia unit. Or if you don't want/have militia, throw in another arty battery. Either way, you have a nice happy infantry division.
soloswolf wrote:2x (3) Inf + (1) Cav + (1) Art = (10) Elements
Plus...
2x (2) Inf + (1) Art = (6) Elements
Plus...
1x (1) Militia/Sharpshooter/Arty/Marine... = (1) Element
Plus...
A leader and there you go! Ready for a fight. (This composition is actually my preferred division. i.e. 2 cav, 4 arty and the rest filled out with infantry.)
Nial wrote:And I agree with Arsan that moving individual brigades all over the map to form up your divisions is at best time consuming, and at worst a game loser. In my experience the mixed brigades whether historical in the late war or not, make my logistical job easier. JMHO
Nial
aryaman wrote:But that is the result of a bad interface, it could have been done easier for the player to manage avoiding micromanagement.
Gray_Lensman wrote:
Soon... (end of March or sooner), there will be an update that will give you the choice of 2 different 1861 April Campaigns and 2 different July Campaigns. The addt'l ones will include the KY Add-on work currently in MOD form. If I was to do any work on changing Mixed brigades, it would probably only be applicable to these 2 new (KY Add-on) campaign scenarios, but you won't see any Mixed Brigade work anytime soon.
aryaman wrote:Since you think about making a complete optional scenario, what about making a PBEM version in which every historical option not included otherwise because the AI can´t cope with it? It would be nice to have that one for PBEM.
Gray_Lensman wrote:To paraphrase a popular expression "You guys/gals have to think outside the box!"
Seems like some of you guys/gals are assuming that changing Mixed brigages would end up with nothing but hundreds of single element brigades all over the map which would be rather ridiculous.
My thoughts on changing Mixed brigades is to just separate out the Cavalry and Artillery units and leave the multi-infantry element part of the brigade intact, probably even providing some new 2 element Cavalry and possibly 2 element Artillery units for separate gamer use to cut down on the single element units.
Gray_Lensman wrote:You're absolutely correct if used in that way. However, you are overlooking one thing. Quite a few players are using these larger "Mixed Brigades" as mini-divisions instead of a core to a division.
Major Tom wrote:I sure use them this way, especially playing CSA. That huge VA brigade for only 4 CP is a deal that's too good to be true -- a half a CP per element? Great! Give them a leader and it's as good a small division without having to pay to create a division command. Even without the leader, it's a nice force for digging in at a strategic location. But, it doesn't feel right. I'm not proud of it. It makes me feel cheap and dirty.
Gray_Lensman wrote:Rail and Transport capacity are already calculated at the element level anyhow, much the same as resource production costs. You don't get a break on resource cost by buying a bigger all-in-one unit, nor do you get a break when it comes to how much rail or transport capacity is used. Currently the only "break" you actually get is in the CP points required for these units, which is not correct either since these are "artificial/non-real" brigades designed just for User Interface restrictions and not for any real Civil War historical purpose.
You are correct in regards to the quoted Virginia "mixed brigade" with 4 inf, 1 cav, and 2 arty. However, historically, there was no such creature of this composition called a brigade in the Civil War. This is in fact a mini-division. and, (though currently not possible), by game rules really ought to be subject to the divisional count.
Here's some current oddities that are just begging to be corrected
The above totally ahistorical CSA mixed brigade is currently assigned a CP of 4 (as if it were getting some sort of Division CP break, but it doesn't count as a division), yet there's a CSA single element unit made up of a Zouve that cost 2 CPs, where's the rationale in that?
Also, the single element cavalry and artillery units are all charged a CP of 1, yet when combined in a fictional "Mixed brigade" which should have corresponding CP increases due to the mixed nature of the force they now compose, they appear to have their CP cost totally negated. These costs should only be negated if the player actually makes a division out of them, paying the cost for the additional upper level command structure.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 22 guests