rabit123 wrote:Have started April 61 campaign as Union. Trying to figure out what to buy...and when to buy it, feels a bit like I'm groping in the dark. Still don't really understand the auto replacements vs. replacements I buy.

Played through to when Grant appears. Of course by then, CSA was in Pittsburgh AND Baltimore, and throughout 99% of Kentucky! So, I'm looking for suggestions for managing a game without losing in the first year.
How does everyone feel about industrialization? I've read in the forums where some players don't use it at all as Union, while others do. Is it a good idea, or not really necessary? What's a good rule of thumb?
I've read the quick reference, the manual, forum threads, and the Wiki, so I'd like to hear from some experienced players. Ah, that would be anyone other than me.

Cheers!
Well, I'm another noob, so take the following info with that in mind. There are much more experienced gamers here.
1. Industrialization. IMHO there is no need to overdo it as the Union, your resources are strong to begin with. I usually start a campaign just industrializing DE and WI as they are relatively inexpensive and in different theatres. After I get a few factories producing, I may switch locations to something closer to the front, but make sure you can reasonably hold the area you industrialize.
2. When you talk about replacements do you mean replacements or reinforcements? I only ask because people have confused the two (including myself). I generally look at auto replacements as a gift, I purchase mine (at least initially) with the following targets in mind:
Elite Infantry: 1
Line Infantry: 5
Militia: 0 (you will get plenty of these automatically)
Cavalry: 1-2 (depending on what I have in the field)
Light Artillery: 1 initially to help the ANVA get up to speed (I'm not even sure if it helps though). After that, the 6 lb's will start converting to 12 lbs so I don't see the need after early 1862.
Field Artillery: 1
Heavy Artillery: 0 (unless of course you've built some and are worried about them.
From a Reinforcement perspective, I usually start by doing the following:
1. Full Mobilization pretty early (May 1861) along with the blockade (+50K, and 5% War Bonds (amount depends on VP total)). This along with your usual turn conscripts should give you enough men to form several divisions. Where you put them is really based on your strategy. Mine in short is:
Far West: Minimal to start. I usually try to blow every depot and Indian Village (Fayetteville, Ft. Smith, Ft. Gibson, Cherokees, Creeks, Springfield, MO)I can out there to start. This basically eliminates that theatre from major action I keep forces in Lexington, Ft. Leavenworth, Jefferson City, Rolla and St. Louis to hold the northern line. Then I basically leave it alone for all of 1861 and so far through all of 1862. Obviously enemy action may dictate an alternate course, but unless they're willing to build depots, there's not much they can do and sustain it.
KY/TN Mississippi River: Here I create an IL and IN division. With the IL division's target of Columbus and Island 10. The IN division's target of Ft.'s Henry and Donaldson. (these divisions composed of 8-9 infantry, 4 artillery, 3-4 cavalry and a sharpshooter) Sometimes I'll throw a Marine unit in there to assist with the river crossings. I then create divisions in Louisville and Cincinnati for the purpose of advancing through KY (with Nashville as the eventual target, though not usually until mid 1862). If you are playing the AI, unfortunately it usually attacks KY early (unfortunately because a human player would usually not do such a thing knowing it will make KY join the Union almost all of the time) which makes advances through KY easier for the Union than the CSA.
WV/VA: Here I'll fill up the existing divisions and create one or two more divisions. Initially these are made up of the free reinforcements you receive (i.e. NJ volunteers, 1,2,3,4 PA Brigades, California Brigade, etc.). So I don't spend too much in that theatre until I have my forces in KY/TN up to snuff. To avoid the Pittsburgh targeting, I usually will create and station my reserve division for the ANVA there. That way the AI can't take it too easily. If they go after it in force, it usually means there's an opening in northern Virginia. If they move somewhere else, Pittsburgh has enough rail connections to move that division quickly (plus, it's usually in the AI's fog, so it can't see it which can come in handy).
Anyway, that's the quick and dirty.
Find out what Grant drinks and send a barrel of it to each of my other generals! - A. Lincoln