
Motley wrote:Calvinus i dragged the patch over and it overwrote the old exe. while i was playing i made it to september without a crashing but both times i played i had the same problem after a battle it went to another battle but the battle was paused and i couldn't unpause it... so i had to alt cntrl del to get out but it didn't say not responding which is a good sign but the pause for no reason is different... Has anyone mentioned that before?
Thanks motley

Motley wrote:Calvinus i dragged the patch over and it overwrote the old exe. while i was playing i made it to september without a crashing but both times i played i had the same problem after a battle it went to another battle but the battle was paused and i couldn't unpause it... so i had to alt cntrl del to get out but it didn't say not responding which is a good sign but the pause for no reason is different... Has anyone mentioned that before?
Thanks motley
so far so good. One question when u get those giant gates blocking ur territory is that the railroads that got converted how do i get rid of them? Convert the railroads? I got the territory back but i got these gates blocking my diplomates from going to for example romania and sweden but before those were there i could. Ur wisdom would be greatly appreciated!
Mmmh... you probably mean the Railroad points... If so, yes you have to convert the rails, but these not-converted-rails do not block the movements of Diplomats, don't worry, because Dip. Moves are point-to-point (capital-to-capital).
3hrs just flew past
Going bowling tomorrow night so i will try it with sound tomorrow and let u know how i docalvinus wrote:Can you post here a screenshot? I'm a bit puzzled.![]()
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Parrish wrote:I'm getting a crash with 1.06a. I'm playing a 2 player Grand Campaign as the Entente. When I finish my Early August military moves and the AI takes over to start CP moves, I get a message that the Military AI is working and after half a minute or so, I get a crash to desktop. Any ideas?
calvinus wrote:Yes, indeed I squashed the sound problem, plus the AI deadlocks reported by Syagrius and the crash in Stat window caused by the weird screen resolutions on 16:9 monitors...
I wish now to fix some other minor bugs and do some scenario corrections. So then I can publish a beta patch.![]()
calvinus wrote:Post here a zipped savegame (both .SAV and .MAP), so I check it. Yesterday I fixed a rare crash on the "peaceful frontier garrisoning" rule, reproducible. So it could be the same one you are experiencing. So post here the savegame so I can test it.
Parrish wrote:I'm getting a crash with 1.06a. I'm playing a 2 player Grand Campaign as the Entente. When I finish my Early August military moves and the AI takes over to start CP moves, I get a message that the Military AI is working and after half a minute or so, I get a crash to desktop. Any ideas?
calvinus wrote:I tested your save with no crash. I believe yours is one of the usual crashes due to the "multiple-sound-effects-played-at-one-time" issue. The beta-patch 1.06B (that fixes this point) will be published between tonight and tomorrow morning latest.
Thanks,
Calvinus.

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