Gray_Lensman wrote:The great bulk of reinforcement units arriving during 1861, arrive only partially built. These units require Replacement points to build up and in turn Replacement points require War Supplies. No doubt, you are building Replacement chits to keep up with this demand. After 1862 Early March, there is not such a drain on the replacement point system (caused by building up reinforcments), except for those units which have managed to be damaged in battle and you should start seeing a surplus
Gray_Lensman wrote:kwhitehead:
I was not able to duplicate the "drain" on War supplies that you referred to in your first post above. If possible, zip, up the saved files and post them here and I'll take a look at them.
Gray_Lensman wrote:Your total balance is incorrect since you added some things more than once.
Well, I opened up your saved game and it was relatively easy to spot the source of your "War Supply" sink. It's costing you -193 War Supplies each turn for Industrialization.
Gray_Lensman wrote:I'm not counting the (at start) pools in the per turn accumulation, but admittedly I did not think to account for the difference in the Rail/River pools. I'll make that adjustment to those relative Campaign scenario spread sheets and will have to make some slight balance adjustments in post #4 above.
Gray_Lensman wrote:Kinda correct... LOL... I did the per turn additional resource accounting in much the same way that you did. It's the (at start) resources that requires me to look thru not only the scenario setup (script) files, but also some (.inc) files which are actually compiled into the final scenario file and which have to be accounted for also. (Examples Kentucky.inc, CSAMilitia.inc, and USAMilitia.inc)
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Gray_Lensman wrote:I'll double check for those later tonight, but they can only "add" to the amounts already tallied in each category and since I'm primarily interested in War Supply amounts, it will only add to an already perceived possible oversupply in this particular category. If you look carefully, the Militia/Volunteers were charged 1 WSu each (instead of 0 WSu) in those spreadsheets to see the effect on the totals. The current overabundance of War supply suggests that the posted concerns over the 1 WSu charge for Militia/Volunteers was blown way out of proportion. As a result, the only thing left of any concern with that particular change is the possible effect on the AI it might have. The quick/dirty tests that I've performed suggests that that is not a large concern either, but I need to do some more thorough testing before I come to a final conclusion.[/url]
Gray_Lensman wrote:Although, possibly not enough, if you look at the April 1861 spreadsheet, near the bottom of the CSA entries, you will see additional entries for Replacement points provided in the reinforcement events.
[The extension xls has been deactivated and can no longer be displayed.]
Major Tom wrote:So, if you're counting the free replacement chits toward the balances, you really should subtract the amount of those that are used up just in bringing units up to full strength. That sounds like it would be a real pain, so I would suggest ignoring it and not counting those free replacement chits at all.
77NY wrote:Very interesting/instructive thread, guys. Thank you both for your efforts in this.
Just wondering whether you guys are also factoring in the cost of maintaining a certain % (10%?) replacements reserve in addition to the freebie chits already built in?
So depending on how the replacement issue gets sorted out with Pocus's input, maybe your unit build calculations should actually be more like Cost*1.1?
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