
Link to Patch 1.05l
http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.5l.exe
Link to Demo Patch 1.05l
http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_DemoPatch_v1.0.5l.exe
Enjoy
Marquee wrote:Music feedback:
I turned on the music and before long the game crashed during the "freeze" between selections. I had to ctl-alt-del to get out of the game. The volume control finally worked, but the game freeze between selections and the propensity to crash during said freeze makes this music system a complete failure, in my opinion.
Calvinus, I have never had any PC game that experiences freezes between music selections. I'm talking about budget wargames and all other games as well. This is the only one. Even HPS's "bare bones" products have music that plays without freezing up the game between selections. Perhaps you can see what method they use because it gives no issues when playing and it can't be very expensive.
The current music system just isn't working even if the game doesn't crash; you absolutely cannot tolerate game freezes between selections for a viable retail product. Maybe the proprietor of the music player can work to correct it, but this is not viable as is. Sorry to be blunt but it has to be said if indeed we want the game to play music during play.
Kaiser1918 wrote:Now, if you try to eliminate the lag when detaching units as well (this somehow takes sometimes several seconds), I am more than happy with the current version and I might finally start my campaign game...
Edit: the main cause of the lag is the recalculation of the Fog of War informations... huge stuff... What I can do is to add some trick to force simply an update of FoW filters, rather than a reworking of the whole filters!
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Cetacea wrote:Unfortumaqtely, no effect of subsituting the old dll's with the new ones; no effect of a clean reinstall including 1.0.5l. Only by switching off both the music and the game sounds was I able to proceed past the military resolution phase. Must be a problem with the audio-part of the program. I guess this was what was reported more or less similarly in other treads.
By the way, when switching on the music again the game froze... had experienced this already in a previous patch.
Cetacea wrote:Never encountered so much problems with sound effects in any game before!calvinus, why the hell did you choose this Irrklang thing.
BTW: do you realize what 'irre Klang' means in German?
calvinus wrote:Dear Cetacea, the developer of irrKlang is giving me really a big support. So I deseve him the max respect!
Consider also that some problems could be my errors too. Coding is a though job.
What does mean "irre klange"???![]()
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