Gray_Lensman wrote:I should point out if you haven't already noticed... (RC6) is broken. I've taken the unusual step of reverting back to (RC5). I hope this works with (RC5).
I didn't... Works with the 1.12 RC5 too
Gray_Lensman wrote:I should point out if you haven't already noticed... (RC6) is broken. I've taken the unusual step of reverting back to (RC5). I hope this works with (RC5).
Redeemer wrote:Hey Clovis,
Is this good to go with v1.13 w/hotfix?
JB Hood wrote:but i can´t form corps
button is always disabled
Clovis wrote:Seems indeed there is a strange bug in the new command. i've uploaded on the first ost of the thread a new version of SVF.
Now, say me what is your curent turn to create a special event to remove the bug.
JB Hood wrote:should have read the readme
no corps till march 1862
sorry
Clovis wrote:SVF has adopted the same corps formation rule than the vanilla version. At first, I tried something manifestly wrong, hence a curious bug prohibiting corps creation xwhatever the turn so I came back to the original event...
JB Hood wrote:played april 1862 scenario till nov. 1862
can´t form corps
savegame http://www.savefile.com/files/1989756
12:17:10 PM [Critical ] TListUnitDefs.Get ListUnitDefs Index out of range (Index/MaxIndex): 1337 1336
12:17:10 PM [Critical ] TListUnitDefs.Get ListUnitDefs Index out of range (Index/MaxIndex): 1337 1336
12:17:10 PM [Critical ] TScriptEngine.Parse Exception caught: Violation d'accès à l'adresse 006F9179 dans le module 'AACW.exe'. Lecture de l'adresse 00000034 while parsing line 12551 : Apply
12:17:10 PM [Error ] THost.CheckLockedGroupsInstantMove Exception caught: Indice de liste hors limites (0)
12:17:10 PM [Critical ] TListUnitDefs.Get ListUnitDefs Index out of range (Index/MaxIndex): 1337 1336
12:17:10 PM [Critical ] THost.GenerateTurnFiles Exception caught: Violation d'accès à l'adresse 006D1201 dans le module 'AACW.exe'. Lecture de l'adresse 00000050
12:17:10 PM [Critical ] TListUnitDefs.Get ListUnitDefs Index out of range (Index/MaxIndex): 1337 1336
12:17:10 PM [Critical ] TUnit.UnSerialize Exception caught: Violation d'accès à l'adresse 006D5D31 dans le module 'AACW.exe'. Lecture de l'adresse 00000030
12:17:10 PM (Reporting) 1861: The Civil War (April - Full 2 T 1862, Late April (T: 2696) loaded
12:17:10 PM --- End of Log ---
cwhomer wrote:I'm hitting an CTD error in Late April 1862. Looks like a bad unit ID.
Overall, a great mod.
Edit: I should add I'm running 1.13b. That could be the problem as well.
Gray_Lensman wrote:Clovis:
As a favor to you for your contributions, if you were to send me your entire SVF Mod in one zipped file already setup, I think I could turn it into a self-executing installer type file. Then you could upload it to a site like www.mediafire.com and virtually everyone could install and use it without all the convoluted installation hassles.
Your zipped up file would be pretty big, so you'd have to go ahead and get a free account set up with mediafire to send it to me in the first place. Let me know if you're interested.
Once we got it going with no flaws, I'd send you the Inno setup file to use from then on. You wouldn't believe how easy it is to actually use, once you've got something working with it in the first place as an example.
Not to mention the actual ease of installation for those that just fumble all over with zipped files, the best part is the simplicity in how it just gets rid of the old folder before creating and filling in new folders as needed... getting rid of duplicate UID errors.
Clovis wrote:Thanks.
Download this zip.
16) most 2 and 3 stars Generals have a slight risk to be removed each turn and another to get back... Simulating illness, death or any sort of retirement, these events are yet a very rough way to compensate the lack of death rules for 3 stars leaders in AGE engine... with the side effect to disband the army commanded by the leader...hence the very low probability of this sort of removal. But at least Grant or Lee aren't anymore immortal...
cwhomer wrote:Thanks, that worked. A couple other things I've come across
-The mid-1862 generals event is creating 2 Adolph vons Steinwehrs
-Mutilpe notices regarding corps formation (no effect on gameplay)
-After a battle in late May, Grant disappeared. There was no notice (in the battle report screen or the news) that he had been wounded, killed, removed temporarily, retired, etc. The only message was: Ulysses S. Grant has been congradulated for his action against the enemy. New Senority: 7.
I played handsoff to late September play and he didn't reappear (but I did get events that "returned" Meade and Sheridan, who had not been on the map yet). I looked through all the information (thread, game files) I could find about leader removal and am still unclear if this is WAD as designed or not. I can understand losing him, but not getting any message about it makes me wonder.
I then went back to the turn before he disappeared. Same thing happened when I reran the turn, but I noticed that Lew Wallace was also at 2 stars and commanding a division. I unimbedded Wallaces division, left him and his units in Grant's stack, and ran the turn again. This time, Grant lost the battle but did not disappear. This leads me to believe there is a problem.
-Leader promotion. Did you make any changes to how this works from vanilla? Sherman, Thomas, and Grant won 4 or 5 large battles. In vanilla, I would have had an opportunity to promote some of not all of these generals, but the option never became available.
Clovis wrote:I don't think Wallace promotion to be linked with my events. I fixed this promotion in the last version.
Last removal events are random. They may fire or not. The same for events reintroducing a leader in the game: no luck for you for Grant...
cwhomer wrote:Thanks for clearing some things up. I assumed most things were working as intended and that I didn't understand them. However I still suspect there is something going on with Grant in this particular situation. I'm going to try a couple different things and see what happens. If I find something I think is noteworthy, I'll update.
By the way, I've found the AI fantastic so far.
Clovis wrote:Grant's seniority in May 62 in my current game, after a rather large victory: he's now propotable to 3 stars ranking
cwhomer wrote:Regarding Grant's disappearance, I was able to keep him in-game under the conditions which I noticed him disappear several times previously (as described above). So indeed it appears that it was just a coincidence, but one that happened several times in a row.
And now that that has been cleared up, it's time for a new campaign. Those militia divisions ain't going to cut it.
Edit: One question I have left: When a leader is removed from play, is the player supposed to get a message saying something like, "X is removed from command"?
Gray_Lensman wrote:Clovis:
As a favor to you for your contributions, if you were to send me your entire SVF Mod in one zipped file already setup, I think I could turn it into a self-executing installer type file. Then you could upload it to a site like http://www.mediafire.com and virtually everyone could install and use it without all the convoluted installation hassles.
Your zipped up file would be pretty big, so you'd have to go ahead and get a free account set up with mediafire to send it to me in the first place. Let me know if you're interested.
Once we got it going with no flaws, I'd send you the Inno setup file to use from then on. You wouldn't believe how easy it is to actually use, once you've got something working with it in the first place as an example.
Not to mention the actual ease of installation for those that just fumble all over with zipped files, the best part is the simplicity in how it just gets rid of the old folder before creating and filling in new folders as needed... getting rid of duplicate UID errors.
Gray_Lensman wrote:The problem with that particular service is you have to leave your computer online. I don't leave my computer online. It gets shutdown when I walk away.
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