If these 'test well', they will likely become part of the official installation in future patches. So yes, you are essentially acting as beta testers for the WIA modding team....
[color="Red"][SIZE="4"]Second edition, February 17, 2009[/size][/color]
- 1812 Campaign setup and events
- 1755 Campaign setup and events
- 1756 Montcalm events only
- 1776 Campaign [will affect some 1775 events]
- 1791 Fallen Timbers
- 1813 Great Lakes replacements events
[color="Red"]Cumulative update [/color][includes previous Community mods, except where even they were revised

[ATTACH]6132[/ATTACH]
To Install:
Fully JSGME format compatible file structure.
To install without JSGME, unzip the files directly into your Wars in America folder. You should be asked to 'overwrite' the WIA folder.
Most of the changes will require a new game to be started, although several will be in effect with ongoing games.
Note: Key commands and features added at patch 1.04
- New sentry orders:
<SPACE>: In sentry for one turn.
<CTRL><SPACE>: In sentry until 90% healed.
Reminder:
<S>: Permanent Sentry (until moving or attacked) (hit again <S> or <SPACE to remove the sentry state)
<CTRL><S>: Remove all Sentry status on map.
<C>: Center on the selected unit
<SHIFT><C>: Center on the destination of the unit.
<H>: Put directly the selected force in structure, if some available in the region.
- You can <ALT>-left-click on a force tab to rename it. Some Armies with Leaders can't be renamed though.
- New Region finder. Works with <CTRL><F>
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BOA2 : War in America
Community Mod revisions from players' inputs version 0902xx
February x, 2009
==============================================================================
Special thanks to Carnium, Bruit Bleu, TiFlo, TheDeadEye, Tarokaja for their inputs
To be applied to patch 1.04c or later
Ongoing addition and correction of text strings for units, models, events, tooltips
1755 Campaign, 1756 Moncalm [* Events only]
* Corrected duplicate appearance of Compagnie d'Irlandais
* Added graphic to event reports that were missing
* Adjusted location possibilities and event notification for 'GBR Reaction Forces'
* Corrected "Oswego Lost" event to only occur if fort is already built
* Control of Village regions set to = 100 for France when Iroquois switch sides
* Fort Oswego event expanded: Warning message, requires 4+ units to build as a stockade, gets rebuilt as Fort max 2x, VP value eliminated after total 3x destruction
Reduced probability of 'Scorched Earth' policies [these burn a fort or village during defeat of garrison]
Added depot at Fort Duquesne [too much starving happening, plus it will help AI 'go there']
1791 Fallen Timbers = Major scenario update
IND has a depot [Western Indian Confederacy] at Shawnee Village to facilitate replacements
All combined leaders now appear correctly on map [vs. only 'seeing' the combat unit]
Pittsburg Fort reduced to Stockade [Fort Pitt was disintegrating in 1791], depot removed, city removed
Pittburg Garrion increaed in strength
Red Fork Settlers start at Red Fork !!!
Legion of the US only appears if USA has lower Morale than IND
Fort Pitt depot is built when Legion of the US appears
IND AI interest in Pittsburg set = 0 to reduce raiding there
USA "Poor Sanitation" only can occur October through May; also set to be less severe
Frequency of USA replacements reduced, with some chance to get none
When settlements or Indian Villages are burned [removed], extra VP are awarded, and if Strategic City = status eliminated
[the effect of this is compounded: if enough settlements are burned, USA will be unable to own enough for victory]
City at Fort Miami removed
Great Lakes water regions no longer blocked
Ohio Confluent [near Pittsburg] no longer blocked [so bateaux there is useful!!!]
1812 Campaign
Garrison added to Gananoque Depot
1813 Great Lakes
Corrected replacements events and text
1775/76 Campaigns
General update of options, to give higher AI priority to Diplomatic choices
1776 setup adjusted: ownership of Augusta and Ninety Six to USA, Norfolk under siege
Loyalists in New York City and/or Philadelphia only appear if city is captured and owned by GBR
Marquis de Lafayette 'goes home and returns' historically, but only if France has not already entered the war
French entry into war removes diplomatic options relating to Foreigh Entry
Regularly occurring Militia replacements increased [were reduced dramatically in 1.04]
Duplicate messages for Galphin event corrected
1777 Saratoga = 15 day turns
Scenario objectives revised to try to get AI to move south with Burgoyne , for futher evaluation
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BOA2 : War in America
Community Mod revisions from players' inputs version 090205
February 5, 2009
==============================================================================
To be applied to patch 1.04c or later
Supply generated by Forts, Stockades and Settlements reduced [first step in improving siege performance]
1812 Campaign:
General revisions and corrections to Objectives and Strategic cities
Rework of some towns, forts and Garrisons [in NorthWest territory]
VP balanced at start to minimize 'sit and win' possibility
Text strings for reinforcements updated to reflect Quebec arrivals
Merchant fleet sizes reduced in all shipping lanes
Stock exchange duplicate message removed
GBR gets more naval tranports
USA can 'give weapons' to their Indian allies too
USA Home Guard Militia added [new static unit/model] appearing at declaration of war in 1812
USA Home Guard 'State reaction forces' [also static] appear in each State if British Regulars enter that State
Iberville, LA now home of the 'Pirate Camp', giving Lafitte and his people a place to be in 1814
Port added to Fort Niagra to allow the Lake Erie to Lake Ontario portage to function [in region 285Tegynagerunte]
1755 Campaign [Setup], 1756 Montcalm [* Events only]
Size of major fortresses and depots reduced [second step in improving siege performance]
Garrisons in Mobile and New Orleans are now French, not Canadian
Louisboug city removed, port reduced in size [third step in improving siege performance]
* Amherst's Louisbourg Expedition always arrives at Halifax
* Abercromby-Amherst promotions/replacement text clarified
* Abercromby and Amherst remain wherever currently located when promoted [they used to 'jump' to largest force]
Starting replacements quantity reduced
1775/76 Campaigns [the Burgoyne mod]
General Burgoyne now arrives on transports at sea, vs. always landed at Quebec
AI-oriented changes
-------------------
1812 Campaign:
New Orleans invasion force in 1814 revised to assist AI with Amphibious landing [now same as was applied to 1815 scenario]
AI aggression in winter lowered
All European OMB made unplayable: British fleet at London changed to event arrival [to prevent AI assigning fleets to go blockade there]