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Mosby
Lieutenant
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Joined: Tue Apr 01, 2008 10:03 am

Sun Jan 25, 2009 9:01 am

I kinda like the fact that Hookers in there. I need somebody who wants to fight
"Have you got the rascal?" "No but he has got you!"

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Sun Jan 25, 2009 11:05 am

Gray_Lensman wrote:Rats. This software will not install. Instead it errors out and exits the installation. I had some high hopes for this, too.


It works flawlessly with me...? :confused:

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Pubcrawler
Private
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Joined: Mon Jan 14, 2008 3:23 am
Location: Marching on Atlanta

Sun Jan 25, 2009 1:20 pm

Ledger question - I noticed that the ledger tabs now have new filters. Nice add on. However, I can't seem to find the 'generals' tab. It was always helpful to manage promotions.

Is there a way to access only generals in the ledger?
"General Grant is a great general. I know him well. He stood by me when I was crazy, and I stood by him when he was drunk; and now, sir, we stand by each other always."

- William Tecumseh Sherman

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Clovis
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Sun Jan 25, 2009 1:50 pm

Pubcrawler wrote:Ledger question - I noticed that the ledger tabs now have new filters. Nice add on. However, I can't seem to find the 'generals' tab. It was always helpful to manage promotions.

Is there a way to access only generals in the ledger?


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Primasprit
Posts: 1614
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Location: Germany

Sun Jan 25, 2009 2:00 pm

Or press "F1". You can change this way between the Unit List and the Stack List. :)

Cheers
Norbert

enf91
AGEod Veteran
Posts: 724
Joined: Sat Dec 06, 2008 6:25 pm

Sun Jan 25, 2009 5:19 pm

Something else to call attn to for the next patch... in the 1864 campaign, John Newton is duplicated: he has a division command in Sherman's army and is also a staff officer in Grant's.

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mikee64
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Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
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Sun Jan 25, 2009 11:56 pm

It looks like under 1.13HF Polk can still unlock and get to Cairo before the militia appears there. I thought this was on the list to be fixed in this patch - might want to take a look. (April 1861 w/ KY neutrality scenario mod only.)
Mike

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Gray_Lensman
Posts: 497
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Location: Who is John Galt?

Mon Jan 26, 2009 12:43 am

deleted.

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mikee64
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Posts: 413
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Location: Virginia
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Mon Jan 26, 2009 1:59 am

Gotcha - makes sense, I was just confused about the timing of the fix.

denisonh and I have started a new PBEM using your Ky neutrality mod, and I was surprised to see Cairo unguarded when Polk activated. I was nice enough to not take advantage and roll into Cairo. Of course given it was denisonh who pointed out this exploit to me via the forum, it was the least I could do. ;)

BTW, I really like the look of the "shaded" off limits KY. Opens up a lot of new options out west.

Someone asked earlier but I didn't see an answer - is Hooker supposed to be active at the beginning of the game? Because he has already kicked my butt in HF and Winchester and its still June '61.

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Daxil
AGEod Grognard
Posts: 849
Joined: Sun Jun 29, 2008 7:55 pm
Location: Somewhere in the Alleghenies

Mon Jan 26, 2009 2:49 am

I love the non-host replay feature. :thumbsup:
"We shall give them the bayonet." -Stonewall at Fredericksburg.

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Gray_Lensman
Posts: 497
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Location: Who is John Galt?

Mon Jan 26, 2009 5:09 am

deleted

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denisonh
Captain
Posts: 196
Joined: Tue Apr 24, 2007 12:22 pm
Location: Northern Virginia

Landlocked River ShipBuilding

Mon Jan 26, 2009 5:29 am

I am concerned at the frequency of "inland" river ship building. Have had 4 times where I get the message a ship was"destroyed" due to being landlocked (3 in one turn). Never seen that in version 1.09 or prior.This is version 1.13 with the Kentucky add-on

Edit: It is PBEM vs Redeemer. I cannot send a full save (Late July Turn)
Attachments
LandlockedProduction2.jpg

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Gray_Lensman
Posts: 497
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Location: Who is John Galt?

Mon Jan 26, 2009 6:38 am

deleted

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Redeemer
Major
Posts: 228
Joined: Mon Dec 15, 2008 10:27 pm
Location: Eastern US

Mon Jan 26, 2009 6:51 am

I had the debug and error report option selected and the game sent a message to support. Does it save something in the folders that I can post here for you?

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Gray_Lensman
Posts: 497
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Location: Who is John Galt?

Mon Jan 26, 2009 7:02 am

deleted

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denisonh
Captain
Posts: 196
Joined: Tue Apr 24, 2007 12:22 pm
Location: Northern Virginia

Mon Jan 26, 2009 7:37 am

Gray,

The ships were being built in Indiana and Pennsylvannia. Not Kentucky.

In the same game, I have had ships show up being built in Lexington, KY. Without a port, they are listing completion in 4200-5600 days. Real problem IMHO. Same game, with redeemer the host.

edit: As of late September turn

Gray_Lensman wrote:Good. If it sent a message to support, maybe Pocus will figure it out. I would not be able to actually do anything with it until the end of this week. My current capabilities are mostly limited to taking notes and web browsing. (Laptop is out for repairs).
Attachments
LandlockedProduction3.jpg

nilam
Sergeant
Posts: 68
Joined: Fri Sep 05, 2008 7:16 am
Location: Northampton, England

Mon Jan 26, 2009 8:51 am

High guys,

I am glad the new patch seems to be working fine,but a couple of replies
to this thread have mentioned a need to enter a password (with no reply).

This is the problem i have been having,and since it is a new install i havnt been requested to enter a password or is it requesting my old password from
my original install.

I am not techy so if someone can help me (explain in baby talk) sort this out
i might start playing the game again.

I am running Vista which does strange things with files at the best of times
but i am running the game in XP mode.

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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Mon Jan 26, 2009 9:17 am

Often, when people have been having problems with being prompted to enter a password, it has been due to turn compression being switched on (even if it's without a password given when that was done). Is this the case for you?
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Gray_Lensman
Posts: 497
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Mon Jan 26, 2009 8:21 pm

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barkhorn45
Corporal
Posts: 51
Joined: Fri Mar 21, 2008 11:10 pm

Tue Jan 27, 2009 4:02 am

Clovis wrote:So I'm ahead of the time. hard to be a modder... :bonk:
am playing full april campaign with 1.13 and hotfix and can form divisions as soon as units are unlocked.

Ian Coote
Major
Posts: 212
Joined: Mon Apr 23, 2007 12:08 pm

Tue Jan 27, 2009 4:14 am

Three times now I've played with the latest patch till the end of May 61 and havn't received Price.Just can't play further without getting old Stirling.I thought the odds were about 1 in 5 that the event didn't play,is this just bad luck or a bug?

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Gray_Lensman
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Tue Jan 27, 2009 5:31 am

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mikee64
Brigadier General
Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
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Tue Jan 27, 2009 12:38 pm

barkhorn45 wrote:am playing full april campaign with 1.13 and hotfix and can form divisions as soon as units are unlocked.


After reading all the posts I'm still confused about whether this "Division delay" feature is supposed to be in this patch or the next. For Division creation in the same scenario quoted above I get:

"-All of your 0 Divisions are on the field.
-Division Creation is not yet enabled for your Nation."


So which was is it supposed to be and why are people seeing it work differently w/ 1.13HF?

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Tue Jan 27, 2009 12:46 pm

Interesting --- As stated above, I can not form divisions until Oct. '61 --- Then, all is normal. Weird that some can and some of us can't.

Also, no St. Louis Massacre Event.
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mikee64
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Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
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Tue Jan 27, 2009 12:50 pm

We got the St. Louis massacre in our game, and I think for the first time ever I saw the Sam Houston event. Not sure what the odds of that one are but it must be pretty low for me to have never seen it.

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Rafiki
Posts: 5811
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Location: Oslo, Norway

Tue Jan 27, 2009 12:51 pm

I've seen both, not often, but intermittently :)
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Franciscus
Posts: 4571
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Location: Portugal

Tue Jan 27, 2009 1:05 pm

mikee64 wrote:After reading all the posts I'm still confused about whether this "Division delay" feature is supposed to be in this patch or the next. For Division creation in the same scenario quoted above I get:

"-All of your 0 Divisions are on the field.
-Division Creation is not yet enabled for your Nation."


So which was is it supposed to be and why are people seeing it work differently w/ 1.13HF?



I think we will have to perform the necessary encantations to summon the great squirrel :D

All together now: Hocus Pocus, Bugus Fixus

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Rafiki
Posts: 5811
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Location: Oslo, Norway

Tue Jan 27, 2009 1:32 pm

Nope, much better to summon the Grey One :)

Sim Sala Lensman, Data Investigaticus!
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Redeemer
Major
Posts: 228
Joined: Mon Dec 15, 2008 10:27 pm
Location: Eastern US

Wed Jan 28, 2009 5:36 am

I have two games going. In one CSA can form division the other they can't. Both with 1.13HF.

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Gray_Lensman
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Wed Jan 28, 2009 6:40 am

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