Primasprit wrote:But not all players agree here. Aside from the historical authenticity some prefer a game which is somewhat faster to play then AACW and allows to focus on the military strategy with all other micromanagement minimized.![]()
So, NO Chains of command, marching to the sound of guns, war economy and national war effort management, leader promotions and many other succesful features experimented with AACW and NCP!
Indeed WIA, but few new scenarios, units, a map enlargement and marginal engine improvements adds very few to BoA, first game based over AGEod engine.
Introducing enlisted feature ,(army organization, chains of command) would have compelled game editors to rework the full BOA file DB. Editors found easier to start from BOA scenarios file, adding limited changes and quicky launching on the marker the "new" game.
To think bad,(It's just my opinion!) it seems like WIA was just a remake of BOA, published to rise some cash.
Notice: having AGEod aimed to a game enjoyable by players searching for somewhat faster to play, could anyway introduce most complex features and make them optional.... something happened for Attrition, Leader activation and other game rules in all AGEod games.