Gray_Lensman wrote:Gamey tactics could be eliminated if the code was reworked such that nothing else can be done with a unit after it has teleported, including zeroing out the movement time left to the teleporting unit. (A suggested coding solution would be to not implement the teleportation until the rest of the turn has been processed).
Hello Gray
I have no direct business with this poll, but I could not help notice your post. Please do not forget that the majority of players play against AI, and this redeployment rule (which can be optional) exists mainly to help AI (and, in my view, to help the player solve more expeditiously the anachronism of all Generals appearing in the capital, if they so wish). I think IMHO that there is no need to change this in the code. PBEM players can have their own house rules if they wish, as they did in this thread.
Regards