Major Tom wrote:Well, it definitely was a militia problem. I had two militia units in Louisville, but was not getting the victory points. I moved a line infantry unit inside the city and immediately started getting VPs.
Loyalty in the region was below 50%.
Kentucky was still neutral.
So, yes, it was a militia problem. It's just odd that this is not mentioned anywhere in the manual. And with just this one occurance it's hard to tell exactly what the rule is. Does it apply to all VP cities, or just border states, or just neutral-state Kentucky cities? Does it apply to all militia, or just home state militia?
It actually makes sense to me that home state militia might have about the same degree of loyalty as their state's population, and hence would not give you complete control of a city if the loyalty is low. In fact, that's the kind of deep detail that makes this game great. But it would not make sense for the same thing to apply to militia from another state.
I'm going to test this tonight by moving the line infantry out of Louisville and moving some Ohio militia in, and then see if I get the VP's.
Hi!
Are you sure its not on the manual??
The rule figures on the WIA manual (the last i have read). Can't remember about the AACW one.
The rule is determined by the loyalty of the region. No matter where.
It works like this for strategic and objective towns.
For what i know it affects all militia and irregular units. You will need a regular infantry/cavalry unit to get the proper control of the town (and the VP as consecuence)..
I understand the rule as the need to proper garrison and "occupy" unloyal regions to have them controlled. This serious occupation forces have to be be regular soldiers, not non professional militias.
Probably this is more than anything a gameplay rule.... To make occupation of enemy areas costlier.
On your own territory (loyal to you) objective and strategic towns are considered controlled by you even if you have no unit there. As long as no enemy unit appears.
Regards