Trouble is Andrew given that the early Union commanders have such poor stats hitting them again by forcing them to fight with probably a huge penalty because the commanders are inactive creates a very big double whammy for the Union player and lets be honest its why most elect to stay put and defend. Its not so much that folks only want to win its more that they are adverse to committing suicide
Gray_Lensman wrote:(...) The transparency experiment has been a total failure and that grandiose idea is history.
Franciscus wrote:Also, again, with the risk of becoming obnoxious, let me ask for a further "historical" change that should be considered: So many things have been changed and the AI has got so much improvements, why not try to finnaly relocate the spawning places of the generals pools as per history, as has been done already in several mods ? It bothers me to have "all" the generals appear in Richmond and Washington, but sometimes I feel that I am the only one...
Gray_Lensman wrote:You need to give up eating to respond quicker which for me would be a tough challenge also.![]()
Nial wrote:The reason that NCP does not have the following that AACW has is simple. It is the same reason that after two years we are still debating/ tinkering/ testing/ arguing/ fuming/ patching/ and loving AACW.
Cheers
Nial
Gray_Lensman wrote:I don't regard it as an attack against me at all. I just remember a great Leader MOD and its' potential in fixing a lot of leader inaccuracies was in the end, blocked, because of negative borderline flamewar remarks before it ever had a chance of being introduced into the game. I'm not referring to the normal disagreement type discussions. I'm referring to the way the very first post in this thread got started, followed by the troll in the 2nd post. This is almost a perfect repeat of the Leader MOD thread and it's progression.
Even if the Leader MOD had been slightly flawed, these flaws could have been tweaked out over time. Instead it never had a chance to be tried by the great majority of players who actually wanted it included. This is not going to happen again. There are literally hundreds of hours that go into the rework/enhancement of each and every patch, including historical research, data file reworking, and play testing. Past beta team members and current beta team members are volunteers trying to do a job for AGEod. To have them help by investing their time and energy into these new developments, only to risk having the work blocked from inclusion is my main concern. Don't say it won't happen, because in regards to the Leader MOD, it did happen.
edit> Don't misinterpret this... Everyone will see the new work and have a chance for discussion, but the discussion will take place after the work has been placed in a workable public beta patch, where it can stand on its own with players actually able to try it before bashing it.
Clovis wrote:No. In fact NCP has less communauty follow up because it's less played. The size of modding efforts are always proportional to the players one.
The day NCP will get a Great Campaign, it will become a very modded one.
Rafiki wrote:PhilThib has on quite a few occasions said that there is every hope that AGEOD one day will do a NCP2 and that having a full grand campaign in it will have to be pretty high up on the list of priorities for it. The upcoming VGN should break a lot of the ground that needs to be covered before a NCP2 becomes a feasable project, in more ways than one![]()
Gray_Lensman wrote:I did not necessarily want to rehash this, but after rereading this, and originally causing the discussion in the first place by letting the cat out of the bag so to speak, I thought to explain more the new 1862 event rationale.
Historically, during 1862, the Union war resolve increased due to the increased fighting that took place which increased the resolve to continue to prosecute the war. Game-wise this is reflected in what I previously referred to as 21 freebie National Morale point increases during 1862. We could have opted to just remove those 21 freebie NM points instead of requiring an advance on Richmond thus requiring the USA player to earn those NM points somewhere else instead such as winning battles, or taking specific objectives, etc. Now considering the limitations of the game engine to fine-tune things to such an extent, it was far easier to leave the 21 freebie NM point increases in the event structure and instead give the USA player a rather broad area in Virginia to make a move into to somewhat justify keeping those same freebie NM event points. Historically, even if the capital was moved or left elsewhere, Richmond would have remained the "prime" objective in the "east".
As to your references to an exploit taking an undefended Cairo, had that been reported directly to me earlier, it would have already been addressed. It now has been addressed. No details. Also, your feedback did in fact point out a deficiency that will be a topic for rework/discussion, and that's the whole idea of ahistoric deep cavalry raids and/or CSA invasions of the northern states especially in 1861/1862, when Jefferson Davis was attempting to curry foreign intervention. I disagree on southern NM taking a hit but instead FI taking the hit. Don't scoff at the idea. When FI is negative, the CSA foreign subsidies stop. This amounts to $50 every 4 months throughout the entire game for the CSA. Ah, you are going to say, what diff does that make... Well under the current ridiculous game rule capabilties to print money, it doesn't, but now that I have Clovis on the team and a damn good data researcher, (comte...) along with several new playtesters, that feature will be getting some serious attention very soon (for both sides).
As for balance, the only thing that matters to me is if the game is challenging within historical constraints for both sides out to 1865/1866. If the union cannot manage to "suppress" the Southern bid for independence by then, the South should be declared the winner. Eventually, we'll be reworking the endgame events to more closely reflect these conditions, but we can't do everything at once and are opting for the more immediate effects of historical gameplay adjustments followed hopefully by improved AI behavior enhancements.
Gray_Lensman wrote:I did not necessarily want to rehash this, but after rereading this, and originally causing the discussion in the first place by letting the cat out of the bag so to speak, I thought to explain more the new 1862 event rationale.
Historically, during 1862, the Union war resolve increased due to the increased fighting that took place which increased the resolve to continue to prosecute the war. Game-wise this is reflected in what I previously referred to as 21 freebie National Morale point increases during 1862. We could have opted to just remove those 21 freebie NM points instead of requiring an advance on Richmond thus requiring the USA player to earn those NM points somewhere else instead such as winning battles, or taking specific objectives, etc. Now considering the limitations of the game engine to fine-tune things to such an extent, it was far easier to leave the 21 freebie NM point increases in the event structure and instead give the USA player a rather broad area in Virginia to make a move into to somewhat justify keeping those same freebie NM event points. Historically, even if the capital was moved or left elsewhere, Richmond would have remained the "prime" objective in the "east".
As to your references to an exploit taking an undefended Cairo, had that been reported directly to me earlier, it would have already been addressed. It now has been addressed. No details. Also, your feedback did in fact point out a deficiency that will be a topic for rework/discussion, and that's the whole idea of ahistoric deep cavalry raids and/or CSA invasions of the northern states especially in 1861/1862, when Jefferson Davis was attempting to curry foreign intervention. I disagree on southern NM taking a hit but instead FI taking the hit. Don't scoff at the idea. When FI is negative, the CSA foreign subsidies stop. This amounts to $50 every 4 months throughout the entire game for the CSA. Ah, you are going to say, what diff does that make... Well under the current ridiculous game rule capabilties to print money, it doesn't, but now that I have Clovis on the team and a damn good data researcher, (comte...) along with several new playtesters, that feature will be getting some serious attention very soon (for both sides).
As for balance, the only thing that matters to me is if the game is challenging within historical constraints for both sides out to 1865/1866. If the union cannot manage to "suppress" the Southern bid for independence by then, the South should be declared the winner. Eventually, we'll be reworking the endgame events to more closely reflect these conditions, but we can't do everything at once and are opting for the more immediate effects of historical gameplay adjustments followed hopefully by improved AI behavior enhancements.
Gray_Lensman wrote:The trolling post above this one illustrates precisely why it is impossible to have any sort of reasonable group consensus. There will always be a small group of discontented individuals that make it impossible to work in that format.
pasternakski wrote:All I wanted was for you to tell me what was a patch intended to fix a bug or design shortcoming, and differentiate that from what was an "improvement" to the original design, while making it possible for me to adopt the former without necessarily having to accept the latter.
pasternakski wrote:(...) someone who, if not an actual member of the AGEod organization, uses the quasi-official position announced in his forum header
Rafiki wrote:If there were resources for it, I'm sure every player would like to have updates and patches custome-made for them.
For the record, and so there is no doubt. Gray Lensman is a part of the AGEOD organization
his is responsible for coordinating data updates and fixes and is also the main person when it comes to providing the devteam with information needed to address problems and possible improvements in the AACW/AGE game engine. I don't know how much clearer you need this to be stated?
When have I been "fairly hostile"? Maybe someone might want to consider his own tendency to be belligerently defensive when confronted with contrasting viewpoints. Maybe you might consider not rushing to the defense of someone who has not actually been attacked in an effort to make an innocent person look culpable when no offense has ever been intended.I do applaud an effort to sort out what unfortunately has become a fairly hostile tone between the two of you, though I think that PMs might be a better way of doing it rather than here "in public".
However, I do personally think that you'll need to move beyond the things I address above if there is to be any reasonable chance of that happening
pasternakski wrote:I have never asked for anything of the kind, Rafiki.
pasternakski wrote:When have I been "fairly hostile"?
pasternakski wrote:*sigh* Another implicit criticism of someone who has never meant ill to anyone on these forums. I don't intend to move anywhere. I just wish that you people would stop being so negatively judgmental of me and my motives here.
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