berto wrote:not to mention cats![]()

Anyone ever play World in Flames? I had to make my own tables just to fit all the maps, one for Europe and one for Asia.
Gray_Lensman wrote:Interesting that the discussion has taken a turn in this particular direction. When I first brought up and described the 1862 Threaten Richmond events to Pocus his first thought was "This could encourage a Peninsular Campaign".
Maqver wrote:I don't see how someone who is a PBEM player, as he mentioned, could not keep up with the latest patch?
Asdicus, I am with you. Made my arguments in another thread on same subject.
I just don't think it takes into account what occurs in PBEM games. The only assumption that seems to have been considered is that all Union players just wait until they have the tools. That seems to be the gospel. I don't think that is necessarily true (rather I think it is that many want to but reasonably can not). With a change like this then all things should be considered, especially rushing militia that converts rapidly to line, "free" inflation, and early game invasion tactics by the south. They should receive NM hits for it.
But we just have to wait and see how it is playtested and if it works and makes an even great game better then great...load it up. If it doesn't though, I hope they hold off until other considerations are taken into account.
Originally Posted by Maqver
I don't see how someone who is a PBEM player, as he mentioned, could not keep up with the latest patch?
Asdicus, I am with you. Made my arguments in another thread on same subject.
I just don't think it takes into account what occurs in PBEM games. The only assumption that seems to have been considered is that all Union players just wait until they have the tools. That seems to be the gospel. I don't think that is necessarily true (rather I think it is that many want to but reasonably can not). With a change like this then all things should be considered, especially rushing militia that converts rapidly to line, "free" inflation, and early game invasion tactics by the south. They should receive NM hits for it.
But we just have to wait and see how it is playtested and if it works and makes an even great game better then great...load it up. If it doesn't though, I hope they hold off until other considerations are taken into account.
Much like the other thread you referenced, I somewhat disagree with you here as I did there. I think Clovis pretty much summed up my views on the subject.
I would add that the idea of conducting military operations independent of political pressures, particularly in the ACW which is without a doubt the most political of conflicts the US has ever been involved in, goes from a historical wargame to an exersize in wishful thinking.
There is no doubt that McClelland would have preferred to sit in the Washington area and continued to organize the army. As such with the political pressures to move on Richmond, he embarked on the Peninsula Campaign.
No reason for the Union player to do ANYTHING in 1861/1862 in the game without some mechanism to force action on the Union players part. Without political pressure forcing action, it doesn't adequately provide the feel or context for making strategic military decisions of the Union leadership in the ACW.
Hell, I can be a better general than those in the ACW if I can ignore the political pressues. What is the fun in that?
well, I have only PBEM a few times (twice) as the Union. But I do not sit back and wait. Constant pressure, even if it is a feint, is worth it to keep the rebs spread out so it is harder for them to dig in big armies.
Pocus wrote:At the risk of revealing a big secret, I will dare say that when a game comes out, it is not necessarly a perfect achievement in balance, design, fun and historical gameplay
We make errors, we as the developers. Sometime by lack of time, by lack of competence, by lack of judgement. I think you can agree with that, Pasternakski et al. ?
So when AACW went out, we missed some things. Like the fact that the Union could sit and reinforce until the stars were aligned for the player, as in the game the time is on the Union side (he gets more VP than the CSA each turn!). This is far from the historical reality, where Lincoln was hard pressed, and hard pressed his generals, to act and quell the Rebels.
So comes into play tweaks and balances. Gray_Lensman proposal of augmenting the pressure on the Union was accepted by us as a thing we could (and should) have done since 1.00.
So sorry, a game is not a chapel done by divine beings which is dessecrated by heatens modders*. It is a human construct with plenty of inaccuracies, and we can only hope to fix as many of them as possible by hard work (mostly coming from volunteers now!!)
lodilefty wrote:Doesn't this answer the last proposal?
Franciscus wrote:So a compromise might be good. If I may, I would give 2 suggestions:
- Past this point, "patches" would be only to correct bugs or implement new engine or interface designs (like the replay feature). Game balance changes and historical corrections would be relegated to the Historical Accuracy mods
- Or it could be more easily made available a list of the several recent patches, with the game balance changes plainly clear, and available for download, to please everyone (but this would possibly lead to confusion and further aggravation, as the patches never have included only game balance or historical changes...)
Just my 2 cents.
Franciscus wrote:...only if you also believe that developers statements are also made by divine beings
(which is fine by me. I have a great deal of tolerance towards others religious beliefs...)
Now seriously, I think that it is reasonable to make suggestions to possibly improve the way things are going in this community. Note that as I posted, they are just fine, to me, but some are voicing disagreements...
Fransiscus, I respectfully think that's a really bad way of doing it.Franciscus wrote:So a compromise might be good. If I may, I would give 2 suggestions:
- Past this point, "patches" would be only to correct bugs or implement new engine or interface designs (like the replay feature). Game balance changes and historical corrections would be relegated to the Historical Accuracy mods
- Or it could be more easily made available a list of the several recent patches, with the game balance changes plainly clear, and available for download, to please everyone (but this would possibly lead to confusion and further aggravation, as the patches never have included only game balance or historical changes...).
denisonh wrote:No reason for the Union player to do ANYTHING in 1861/1862 in the game without some mechanism to force action on the Union players part. Without political pressure forcing action, it doesn't adequately provide the feel or context for making strategic military decisions of the Union leadership in the ACW.
Hell, I can be a better general than those in the ACW if I can ignore the political pressues. What is the fun in that?
soundoff wrote:One point that has been already made many times in both this thead and others that is undeniably true is that an attempted move on Richmond by the Union is not aided by the 'activation rule'.
It would be nice in both 61 and 62 if there were at least a window where say Lincoln issued an order that AUTOMATICALLY caused the Union high command within a certain range of Washington to be activated for say 6 weeks.
Maqver wrote:Well, that's fine.I am not sure how you are disagreeing with anything I said though.
I certainly haven't argued that political pressure be divorced from military operations or that Union players desire to sit and wait (in fact I have argued the opposite).
What I did argue was this (which is what I thought you were going to address since that was what I said):
"I just don't think it (the Union Threathen Richmond imperative) takes into account what occurs in PBEM games. The only assumption that seems to have been considered is that all Union players just wait until they have the tools. That seems to be the gospel. I don't think that is necessarily true (rather I think it is that many want to attack but reasonably can not). With a change like this then all things should be considered, especially rushing militia that converts rapidly to line, "free" inflation [for the CSA] and early game invasion tactics by the south. They should receive NM hits for it."
The CSA should not be divorced from political realities either, especially when it can have an effect on gameplay when the Union must weaken their defense of Washington in order to threaten Richmond.
Rafiki wrote:(...) Also, I get the feel from several of the posts here that you have the impression that these changes are something that Gray Lensman dreams up on his own and stuffs into the games? (...)
Franciscus wrote:For the record, let me reiterate that is NOT my opinion, and never has been. Again, I say: To me, everything is fine, both with the methodology and the content of the changes that are being done in AACW.
AndrewKurtz wrote:Very true issue and interesting idea. Although, as Gray points out, just because they are inactive doesn't mean they can't move. They just fight with a [HUGE] penalty.
soundoff wrote:Another thought I had as well, Arsan in an earlier post contended that more play against the AI and are more interested in 'historic, fun and rich gameplay' so the proposed change should be welcomed. Well I dont necessarily buy into that logic. Anyone can play 'historically' without introducing any NM changes at all. You just enter 'historic' orders.....simple.
arsan wrote:So you prefer unhistorical, boring and poor but perfectly balanced gameplay then??
What i want to say is that "balance" (as subjective as it may be) is an issue than mainly worries PBEM players.
AI players (or at least me, as an AI player) don't need/want a perfectly balanced game where both sides have 50% chance of wining.
I prefer a game that models historical realities and strategies (this is a an historical based wargame after all) as for example, the political pressure to "win the war" USA generals have to endure back then.
soundoff wrote:Who the heck is asking for 'balance' arsan
Gray_Lensman wrote:Yes, this is obnoxious. (...)
Anyone is welcome to write these events and then submit them to me, but be sure to include the historical reference on where they first appeared and also show where you tested the events to ensure that they work properly for all affected scenarios. Only then, will they be placed in the "official" files for the vanilla games.
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