
soundoff wrote:The event has fired....took another turn. Evidently its not broken so please ignore the previous post. However I am interested to know if anyone can shed light on whether there is a 'random factor' on when the event fires once you reach the magic 100 figure and if so what it is.![]()
Gray_Lensman wrote:This is on my near term list to work out, since it concerns a new project, but now, some other more important pop up work has to take precedence. I'll try to look at it in a day or two. Patience Grasshopper.!
Gray_Lensman wrote:edit> The bug was because FI was going negative. It's not supposed to. It has been fixed in that regard. Other areas of concern, I don't know yet.
enf91 wrote:An event in 1861 says "New Army HQs added" and the tooltip says "+3 Army HQs" even though it adds only 2.
enf91 wrote:Isn't the "Foreign Intervention impossible" event supposed to occur when the FI level becomes -100, meaning the FI level has to become negative?
Mr Bill wrote:I was under the impression that FI could go negative too. I looked at it like this:
-100 means the USA successfully prevented foreign intervention (or the CSA majorly botched it).
0 means the Europeans are still completely undecided.
100 means the Europeans are ready to begin the process of intervening in the war.
Removing the negatives from the scale seems to make it much easier for intervention to occur.
Gray_Lensman wrote:You're right. The game manual does seem to imply that Foreign Intervention can go as low as -100. Wonder if this was changed, without updating the manual?
Mr Bill wrote:It's in the stickied thread entitled "Public beta patch 1.12a (RC5) (dec 22)" in the "Help Improve AACW!" forum.
The link to the latest beta patch can be found in one of Pocus' posts on the the 3rd page of the above thread, about halfway down the page.
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