Peu de personnes ont répondues, et parmi le groupe admis, certains sont déjà aux abonnés absents.
Vous parlez de quoi ?????
Galaahd wrote:How big will be the provinces? I hope not too big, I want to be able to make my own border during a peace resolution
Pocus wrote:We are striving to do that yes, and several such military campaigns are in the work (Crimean War, Boer War, War of Italian Unification, etc.) . Not all will make it in the end, only the better polished, but for now we are working hard on all of them!
I take profit of this thread to reiterate the offer: we need people with interest in history willing to help up flesh these campaigns, as data researchers and beta testers for VGN.
tagwyn wrote:Erik: I lost my ATTWWII game when I got a new computer. Could you help me restore it? Larry
WallysWorld wrote:Well for myself, I would only be interested in a long or grand campaign covering the entire period. If VoN is only delivered with smaller focused campaigns, I hate to say but I would not buy it. I would much rather take a nation through 70-100 years than through just 5-15 years.
As to the scale of a grand campaign, either bi-monthly or monthly turns would be adequate. Obviously if one starts a grand campaign, they would have to realize a big and long commitment to finish it.
Galaahd wrote:How big will be the provinces? I hope not too big, I want to be able to make my own border during a peace resolution
Pocus wrote:Belgium is made of 2 provinces. Perhaps 3 if you count Luxembourg into it.
Stwa wrote:Why did I not realize this game went to 1920. [slaps forehead]
Does that mean there will be WWI stuff in this game too?
Does that mean there will be WWI Naval units with dreadnoughts on the unit cards?
For some reason, I thought this was mostly about the 1870's... and again I thought it mostly about the Fanco-Prussian war at that time.
Vainglory of Nations is a historical strategy game, with a simultaneous turn-based engine, that sets the players at the head of the Great Powers of the world between 1850 and 1920.
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