fahbs wrote:Trying to sort out the doozy of a difficulty curve.
Independent units:
+ Can spread out a greater number of units, move quicker(?)
- Command point penalty
Divisions:
+ 50% command point discount
- Not as great freedom of movement as independents
Corps:
+ Commander passes down bonuses to every division(?)
- Even less flexibility than individual divisions
Army:
+ Can have corps support each other if battle breaks out, wide command bonus area instead of just their own stack.
- Requires lots of supply for the required headquarters unit?
Mickey3D wrote:I don't understand why you think that corps are less flexible ?
As far as I know, headquarters does not require lot of supply or do you mean it requires a lot of resources to create it ?
+ Use of Aide de Camp
Hoosier wrote:I am going to compile a list of my basic questions. Maybe in the meantime someone will get on here and direct me to an even better place to post them, in case this is not the best spot.
fahbs wrote:I know this all sounds dumb basic stuff. I just really think the tutorial does a really obtuse job of explaining stuff that could have been conveyed a lot simpler.
I was just wondering if there was ever a reason you wouldn't form divisions into corps, or if there were instances where you wanted independent divisions.
Use of Aide de Camp
Mickey3D wrote:I never use Aide de Camp (perhaps because I did not understand them until recently...). An "aide de camp" is a non army commander with strategic rating 5+ that is in the army stack. It adds 1 CP to corps in the same region.
Hoosier wrote:There will be others. In games I have played in the past, somewhere in the instructions there is the following explanation: "Here are the phases of this game and the order in which they occur. Here is what happens in each phase." I don't find that for this one. It seems like there are essentially three phases: the hosting phase, in which everything is pretty much automatic; the planning phase, in which I do what I do; and the resolution phase, in which, again, everything is pretty much automatic. Is that essentially correct? I think this simultaneous resolution thing is great, and I wish it had been technically possible to do it when I was playing games with little cardboard counters.
fahbs wrote:Trying to sort out the doozy of a difficulty curve.
This is what I gather for the way armies/corps/divisions/independent units work in terms of pros and cons:
Independent units:
+ Can spread out a greater number of units, move quicker(?)
- Command point penalty
Divisions:
+ 50% command point discount
- Not as great freedom of movement as independents
Corps:
+ Commander passes down bonuses to every division(?)
- Even less flexibility than individual divisions
Army:
+ Can have corps support each other if battle breaks out, wide command bonus area instead of just their own stack.
- Requires lots of supply for the required headquarters unit?
Awwhegoboom wrote:Further to the previous post by Major Dilema, I do not agree that there is any relevance of individual regiment / brigade command point costs when considering Division composition.
I have in mind that divisions cost a flat 4 command points regardless of make-up. So my first thoughts were:
1) "A division is constructed with a purpose in mind (usually), and therefore the make up of the division is determined by this 'purpose' and not the command point 'efficiency' of its constituent parts".
2) Most Divisions (especially those who fully utilise the 18 'element' allowance) will result in a significant command point saving in comparison to the command point cost of its constituent parts, regardless of make-up. Therefore a Division can almost be considered as 'efficient' by default.
Bearing the above two points in mind, I do not understand why the differing command point 'efficiencies' of various regiments / brigades should be considered at all for Division construction. I have re-read Major Dilema's post again (a few times).
I can see that in respect of Corps stacks and Army stacks, Command point costs for individual regiments / brigades could, potentially, play a part in the overall make-up of these stacks.
To illustrate my thinking, take (for example) a Corps stack containing a Corps commander (**) and two Divisions (both fully utilising the 18 element limit). The command points generated by the Generals will be 16 (this can be modified by other factors, of course). The command cost for the stack will be 8 (again, assuming no other factors apply). This leaves spare command point capacity. Assuming you have no additional / available divisions to include within the Corps, you can decide to include individual regiments / brigades. Thus, selecting 'command point efficient' units, you can get more into the stack before , or without, creating any command point penalty.
However (I have changed my mind again, lol), I would say that, like Divisions, you should construct Army and Corps stacks with a purpose in mind. Therefore, including units into a stack simply on the basis of a comparatively low command point cost should be a secondary consideration at most(IMHO).
Please feel free to shoot me down in flames![]()
Major Dilemma wrote:When constructing divisions command point efficiency matters not at all.
However if you put your most efficient brigades into divisions they are not available for your Corps so then it seems to me you would not want to waste such command point efficiency by placing them into divisions.
Say a brigade includes 6 lines of infantry for only two command points. There actually is one like this for the south..
If you ignore this efficiency you could well place it into a division and lose the power it promises to provide to a corps or Army or simply as any non-divisional stack you want a general to lead. This efficiency consideration does not benefit divisions but it can really really boost your non-divisional stacks when led by generals, particularly your best corps.
Likewise if you put your three lines of infantry costing 3 command points into your corps you will not receive full benefit of your command point potential in your corps. I have had Lee up over 1800 power (without adding any divisions into his stack) in his corps in 1862. (I keep him in corps rather than army so I can move him and attack with him more freely). I think this 1800 power can not be achieved unless you pay attention to the command point efficiency and keep your most efficient brigades out of divisions.
Hope this explains what i was trying to say
arsan wrote:For example there are dozens of post about division making that will teach you a lot.![]()
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