I have read a lot of threads / posts on this forum (and the WIKI), learned a lot, taken advice and then read a lot more. I have not got any further than the first 6 months of the '61 campaign for the Union as something new always seems to crop up and I need to find out more about it (thus making me realise a fatal flaw in my plans and tempting me to start again).
I have not found this stop / start, error / learning process to be frustrating as I feel this is a rare game that deserves the effort.
There are innumerable hints, tips and strategies to be found in this forum, as well as direct advice when you ask for it. As a result, I thought I would try and contribute something positive in return.
I have reviewed the opening 5-6 turns of the April '61 Campaign for the Union to look at:
1) What forces you get 'for free'
2) What Cities etc.. form the 'front line', what forces do they get automatically and what do I need to do to ensure they receive a 'minimum' garrison (IMHO).
As a result, I have compiled a spreadsheet to help me 'mind map' what is going on for the initial stages of the game. If this spreadsheet is of any use to anyone else then please feel free to use it in your own way. Naturally, any comments within the spreadsheet as to required garrison forces are my own thoughts / opinions, so please feel free to disagree / debate my conclusions (Please do so as I want to pick up more hints / tips, lol - there is method in my madness).
I believe that the spreadsheet is 98%+ accurate in terms of 'free units', and also includes reference to how long the units are 'locked'.
Please, please, please provide feedback

I hope to extend this exercise to take into account further turns. However, thi will become more difficult as the 'war' starts in ernest after this initial 'quiet' period.
The first spreadsheet is simply black and white for easier printing. The second has been coloured to represent the 'states'.