Art99 wrote:...Why is it that I am not permitted to add units into any of my generals army's ?....
Also many of the smaller units only have a forced march option and on the forced march button it says something like 40% chance but they never will move for me.
I strongly urge the designers to go look at other good war games and see how they are able to do the same things ACW does in a easy to understand manner and incorporate them into this game...Sorry but I feel I've been completely ripped off with this game which is a shame since it's the only in depth Civil War game I've seen in years and years.
Art99 wrote:Yes the full campaign scenario begins in April of 1961 . It's the 3rd scenario in the list and called 1861 : The Civil War (April - Full 2 Theatre Campaign).
I'm almost positive the units I want to move are not locked. When you click on a unit there is an area to the left where you give them orders. Many of the small units in the upper northern areas can only move by a forced march. If you take your mouse and put it over the forced march button it will display something like 40% or 50% chance which is what I don't understand. If the units are not locked and the weather is good they should move when I order them to move - not just 40% of the time. As a player you should be able to move unlocked units wherever you want them to go and have them move when you tell them to move. It seems that the game forces the player to do things exactly like they occurred in the real war which is just stupid. I want to do things differently but the game won't let me do anything I want to do.
There are 4 generals at the start for the Union and none of them will let you add any units to them which means the units scattered around the board have no leader and can't really fight well. As a player you should be able to build a large army with a general immediately with troops available nearby (even though that may not of happened in the real war). I just don't understand why the game makes you do everything exactly like it happened in the real war. What's the point of the game if you have to do things exactly like they occurred in the real war. ?
Uncle John wrote: I think you have to cycle through every unit that is not set to sentinel to find out who is locked and who isn't and its a lot to keep treck of.
Rafiki wrote:Using the E and R keys cycles you through all land stacks that are without orders and aren't on sentry. T and Y does the same for naval stacks.
In my opinion, these keyboard shortcuts arre essential in making the game manageable once you start getting a certain number of troops in the field![]()
Uncle John wrote:I'm not sure what further development there is in store for the game and believe me, I have had a great time playing thegame, but would it be possible to come up with two keys that cycled through all non-sentry, non-locked stacks? For example, cycling through the navy you always wind up checking on the stack in San Francisco that stays locked all game unless SF is attacked.
I gguess one option would be to put locked units on sentry (can you do that?)
And gray lensman, I thought I did try the tutorial on 1.12 but i will check again, thanks for all the hard work guys.
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