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PhilThib
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Patch 1.05B on Beta trial

Tue Dec 16, 2008 8:31 am

This is an updated version, with extra fixes. A prelude to 1.05c which should be official next week, along with a demo ;)

http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.5b.exe

Thanks for reporting anything wrong :coeurs:
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calvinus
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Tue Dec 16, 2008 8:39 am

Herewith the news:

[Version 1.0.5a]
[Version 1.0.5b]
************

New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point
less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded

Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
- The "Supplementary Munitions" events have been corrected: they can now be both aloways played
- The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
- Air squadrons can now be sent to HQ reserves (and back to first line, as a consequence)
- Unsupplied stacks cannot be redeployed anymore
- Unsupplied stacks cannot benefit of friendly HQs during battle
- Movement sounds are now played also when executing allied or enemy moves
- 2nd Fleet intervention checks during naval battles can now be performed on fleets whose range is max 2 open seas from the combat location
- Supply checks are now performed also at the beginning of Reinforcements and Military phases
- Added an Interphase at the end of all minor scenarios, so that players have the opportunity of examining the map when the scenario is finished
- Stacks outside of Europe are now always in supply
- Sea transport capacity has been set to 2 (two) for all minor countries
- Now only major nations can do technological researchs and investments (both AI or human controlled)
- Savegame procedure now stores also the random seed
- Battle AI boosted


Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
- 1914, 1916 and 1918 scenarios: corrected rules for losses ignore in Caucasus-Armenian front for Russians and Turks
- All scenarios: images of event "Death of Franz Joseph" and "Hungarian crisis" have been corrected
- Description of Tannenberg scenario has been corrected (English text)
- Caporetto scenario: corrected Sachsenberg and Spittal areas
- All scenarios: corrected support values of all artillery units for trench warfare


Fixed bugs:
- Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
- The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
- Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
- Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
- Fixed crash caused by a "overflow" of diplomats to be displayed inside the area info frame
- Added further corrections in the update of aircrafts display silhouette for French forces
- Reinforcing stacks placed manually on the map now enter the game in status supplied
- Fixed bug in store procedure of events popup timer duration
- Fixed bug in deactivation of the "one-army-per-area" checks in movements & breakthroughs
- Sprites of naval missions have been corrected
- Fixed bug in supply checks
- Fixed crash in Military AI when the "Strictly turn-based mode" is on, but not the "Army-by-army activation" rule
- Fixed display error in Reinforcements box concerning the HQs built via Recruitments window
- Fixed bug in random determination of background music to play (only 75% of musics was always played)
- Fixed bug in capitulation and surrendering of nations
- Fixed residual crash in diplomatic missions execution
- The reconnaissance value of air squadrons is now properly displayed
- Fixed events "Goeben battlecruiser seeks refuge in Constantinople" and "Goeben battlecruiser seeks refuge in Pola" for what concerns the appointment of admiral Souchon in command of Turkish/Austrian fleet


Everything highlighted in bold concerns the 1.05B.

Important: the Supply system needs yet some additional double-checking, so your reports are welcome! :thumbsup:

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Carnium
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Tue Dec 16, 2008 8:59 am

Thanks for the new patch Calvinus :w00t:
Did you managed to download my Serbian music ?

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calvinus
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Tue Dec 16, 2008 9:03 am

Carnium wrote:Thanks for the new patch Calvinus :w00t:
Did you managed to download my Serbian music ?


Sorry, I had no time for that job. I had many urgent tasks to work on... :(

06 Maestro
General
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Tue Dec 16, 2008 9:13 am

I hate to ask what must be an old question, but how will this work with saved games from 105?

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calvinus
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Tue Dec 16, 2008 9:16 am

Yes, compatible, but the fixes on scenario files/DBs are not brought in effect into the old savegames, of course.. :neener:

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yoppy
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Tue Dec 16, 2008 9:17 am

Great work :thumbsup:
Do old savegames - I originally started with 1.03 - profit by all the new improvments of 1.05b ( especially the supply rules and bug fix ) ?

-- Puh, I'm too slow writing in english. 06 Maestro already asked my question. --

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calvinus
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Tue Dec 16, 2008 9:28 am

Yes, supply rules and most bug fixes (not those concerning the scenario scripts and DBs) will come in your old saves, of course.

For the supply rules, please consider this is yet a beta patch, and I suspect the current supply checks are too restrictive! :(
So please do not hesitate in sending your reports... ;)
I believe something is still to be improved.

06 Maestro
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Tue Dec 16, 2008 9:41 am

That is great, Calvinus.

Yoppy
If I were writing in German, I would still be struggeling with my first post.
You ain't too bad.

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yoppy
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Tue Dec 16, 2008 11:15 am

06 Maestro wrote:Yoppy
If I were writing in German, I would still be struggeling with my first post.
You ain't too bad.


Thank you for your kindness.
For me it's a really good exercise writing in this forum.
But it's a little bit sad that I've learnt english for 8 years and can use this language only on an easy level. I hope it gets better while learning, writing and exchanging ideas with all the people in this forum.

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Rafiki
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Tue Dec 16, 2008 11:25 am

I had German for 4 years in school, and I can assure you that your English is far more than twice as good as my German ;)
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
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yoppy
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Tue Dec 16, 2008 12:34 pm

Rafiki wrote:I had German for 4 years in school, and I can assure you that your English is far more than twice as good as my German ;)


:hat: but I was actually looking for a smily who blushes (right phrase for getting red in the face?)
Please not too much commendation (or is your your german really so bad? :eek: )
:D :coeurs:

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Rafiki
Posts: 5811
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Tue Dec 16, 2008 12:44 pm

I can get German waiters to voluntarily switch to English when I try to order in German from them

(Perhaps even more impressive; I can get Paris waiters to do the same when trying to order in French from them :D )

But we digress; this is about 1.05B; yet another testament to calvinus' (and the team's) dedication to this game :thumbsup:
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE

Visit AGEWiki - your increasingly comprehensive source for information about AGE games

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Bruit Bleu
Posts: 357
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Tue Dec 16, 2008 1:12 pm

I had the same issue as with 1.05a ; a number "5" had slipped again at the beginning of my WW1.INI. :)
TYW Baroque music mod

« Dulce Bellum Inexpertis »
Erasmus

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calvinus
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Tue Dec 16, 2008 1:37 pm

Bruit Bleu wrote:I had the same issue as with 1.05a ; a number "5" had slipped again at the beginning of my WW1.INI. :)


I just tried installing the 1.05B over the 1.05A, Win XP, no problem... :blink:
May be a Windows Vista administrator problem?

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Bruit Bleu
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Tue Dec 16, 2008 4:09 pm

No, I'm under XP.

Maybe is it because of the localization ? It seems that only french and spanish people met the issue...
TYW Baroque music mod

« Dulce Bellum Inexpertis »
Erasmus

User avatar
calvinus
Posts: 4681
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Tue Dec 16, 2008 4:15 pm

Bruit Bleu wrote:No, I'm under XP.

Maybe is it because of the localization ? It seems that only french and spanish people met the issue...


Ok, I will check this later, as I do not have here the scripts for patch building (Inno Setup tool).
;)

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calvinus
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Tue Dec 16, 2008 6:28 pm

Bruit Bleu wrote:No, I'm under XP.

Maybe is it because of the localization ? It seems that only french and spanish people met the issue...


YOU are right! FIXED! Next patch will NOT have this problem! :thumbsup:

PoorBoy2001
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Posts: 84
Joined: Wed Nov 14, 2007 3:34 am

Trench levels

Wed Dec 17, 2008 3:39 am

The original rules have the Balkan, Armenian, Oriental Fronts at 2 levels less than the western front. Maximum +1. Will this be implemented?

Garrett

User avatar
calvinus
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Wed Dec 17, 2008 8:41 am

PoorBoy2001 wrote:The original rules have the Balkan, Armenian, Oriental Fronts at 2 levels less than the western front. Maximum +1. Will this be implemented?

Garrett


Mmmm... now it's 1 level less than the Western Front. But it's very easy to make 2 levels less, that's to say 1 level less than the Eastern Front. Ok, I will do it very soon. Next patch official 1.05C on friday. :love:

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PhilThib
Posts: 13705
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Location: Meylan (France)

Wed Dec 17, 2008 8:42 am

Agreed.... that was indeed in the original rules ;)
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