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PhilThib
Posts: 13705
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Location: Meylan (France)

Patch 1.05 on Beta trial

Thu Dec 11, 2008 10:54 am

Hi All,

The improvement and fixing procedure is moving forward. Here is the new patch 1.05 for bata trial. It will become official next week if nothing weird shows up ;) :cool:


http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.5a.exe

:love:
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calvinus
Posts: 4681
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Location: Italy
Contact: Website

Thu Dec 11, 2008 11:01 am

Herewith the news:

[Version 1.0.5a]
************

New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded

Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
- The "Supplementary Munitions" events have been corrected: they can now be both aloways played
- The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored

Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies

Fixed bugs:
- Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
- The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
- Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
- Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule

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Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Thu Dec 11, 2008 11:03 am

PhilThib wrote:Hi All,

The improvement and fixing procedure is moving forward. Here is the new patch 1.05 for bata trial. It will become official next week if nothing weird shows up ;) :cool:


http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.5.exe

:love:



The link is not working! :eek:

speakeasy
Conscript
Posts: 14
Joined: Thu Dec 04, 2008 5:09 pm
Location: Finland

Thu Dec 11, 2008 11:03 am

Awesome support. Thanks!

This link seems to work better :)

http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.5a.exe

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Thu Dec 11, 2008 11:14 am

Tamas wrote:The link is not working! :eek:


Fixed :D
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ulver1
Sergeant
Posts: 99
Joined: Fri Dec 05, 2008 9:55 am

Thu Dec 11, 2008 12:25 pm

Are games begun under 1.04 compatible with the new version?

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calvinus
Posts: 4681
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Location: Italy
Contact: Website

Thu Dec 11, 2008 1:06 pm

ulver1 wrote:Are games begun under 1.04 compatible with the new version?


Yes, but wherever stored infos are wrong because of previous bugs, savegames cannot be corrected, of course.

This is true for:

- The "Supplementary Munitions" events have been corrected: they can now be both aloways played
- The icon of "Squalls" event is now like all other military events
- Fixed bug in the tooltips of air units
- The historical event "Death of Franz Joseph" can now occur only once
- Corrected labels in "Mutinies" events

plus, of course, all scenario corrections...

Kaiser1918
Corporal
Posts: 63
Joined: Thu Nov 13, 2008 7:04 am
Location: Singapore

Hohoho

Thu Dec 11, 2008 1:18 pm

Works like a charm for me so far...no bugs encountered in the Palestine scenario...the only annoying thing is a short mouse freeze during music change. More testing to come...

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Bruit Bleu
Posts: 357
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Location: Paris

Thu Dec 11, 2008 1:20 pm

I put 1.05a, but my serial key is now invalid ! :confused:
I uninstalled and reinstalled the game and the patch, but nothing changes, I can't play the game anymore... :o
TYW Baroque music mod

« Dulce Bellum Inexpertis »
Erasmus

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calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Dec 11, 2008 1:24 pm

Everytime you install a patch over the unpatched game, you have to type again the serial key (WW1 Configurator).

Instead, if you install the patch over an already patched game, the Serial.ini file is not overwritten and so you are not asked to type again the serial key.

Tell me if something is wrong, so that I can check if the patch installer has not been properly created. ;)

Thanks,
Calvinus.

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calvinus
Posts: 4681
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Thu Dec 11, 2008 1:28 pm

Kaiser1918 wrote:Works like a charm for me so far...no bugs encountered in the Palestine scenario...the only annoying thing is a short mouse freeze during music change. More testing to come...


The game freeze upon music load is caused by the IrrKlang MP3 play-back library. This library, that costed a lot of money (!), proved to be the best tool in terms of cost/benefits... The other solution was to pay 6000 dollars :eek: for the FMOD sound library...... :wacko:

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Bruit Bleu
Posts: 357
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Location: Paris

Thu Dec 11, 2008 1:32 pm

I installed the patch over my 1.04g installation, and the serial did not change in the configurator, but was now "invalid" when I tried to start the game.

I uninstalled and reinstalled WW1, installed the patch 1.05a, and put my serial in the configurator, but it still "invalid" when I start the game.


Though, my serial is valid : I copied it in a .txt file and used it from an older installation.
I'll try to uninstall and delete all WW1 files and folders if they aren't during uninstallation.
TYW Baroque music mod

« Dulce Bellum Inexpertis »
Erasmus

User avatar
calvinus
Posts: 4681
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Location: Italy
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Thu Dec 11, 2008 1:33 pm

Bruit Bleu wrote:I put 1.05a, but my serial key is now invalid ! :confused:
I uninstalled and reinstalled the game and the patch, but nothing changes, I can't play the game anymore... :o


I just tried to install the patch over a 1.04G, no problem with the serial key, the game starts working fine. :blink:

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Bruit Bleu
Posts: 357
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Location: Paris

Thu Dec 11, 2008 1:41 pm

I delete all WW1 files before reinstalling, but my serial is still invalid... :(
TYW Baroque music mod

« Dulce Bellum Inexpertis »
Erasmus

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calvinus
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Thu Dec 11, 2008 2:00 pm

Bruit Bleu wrote:I delete all WW1 files before reinstalling, but my serial is still invalid... :(


As I wrote, you have to launch the WW1 Configurator and type the serial key. You deleted all game files, so also the Serial.ini file where the key is stored. This is the reason why the game cannot be launched... it's not able to find the serial key anywhere! ;)

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calvinus
Posts: 4681
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Thu Dec 11, 2008 2:03 pm

Bruit Bleu wrote:I installed the patch over my 1.04g installation, and the serial did not change in the configurator, but was now "invalid" when I tried to start the game.

I uninstalled and reinstalled WW1, installed the patch 1.05a, and put my serial in the configurator, but it still "invalid" when I start the game.


Though, my serial is valid : I copied it in a .txt file and used it from an older installation.
I'll try to uninstall and delete all WW1 files and folders if they aren't during uninstallation.


Mmmmm..... if it says it's invalid, maybe it's in the black list..........
:8o: If so... why??? Send me a PM with your serial key. I will check it later when I go back home. ;)
Send the PM to Phil too, maybe he can check it immediately.

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calvinus
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Thu Dec 11, 2008 2:45 pm

Ok, Bruit Bleu managed to fix the problem, the WW1.ini file was corrupted... :D

Ian Coote
Major
Posts: 212
Joined: Mon Apr 23, 2007 12:08 pm

Thu Dec 11, 2008 3:10 pm

Thanks for the patch.What happened to your picture? Did the wife make you change it?

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calvinus
Posts: 4681
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Location: Italy
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Thu Dec 11, 2008 3:22 pm

I changed my avatar. Before it was Brussilov, now it's Koltchak.

Serpent77
Sergeant
Posts: 65
Joined: Fri Sep 21, 2007 5:46 pm

Thu Dec 11, 2008 4:06 pm

What about the correction of ahistoric russian flag? Nothing is said about it in patch improvements...

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calvinus
Posts: 4681
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Thu Dec 11, 2008 4:08 pm

Serpent77 wrote:What about the correction of ahistoric russian flag? Nothing is said about it in patch improvements...


It's the first time I hear something about this... :blink:

Post here the flag correction proposal and we will do it quickly.

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

Thu Dec 11, 2008 7:16 pm

Koltchak? Isn't that the journalist who liked to hunt for Occult happenings on an old TV show? lol! :p apy:

Sadek
Civilian
Posts: 1
Joined: Thu Dec 11, 2008 11:40 pm

Fri Dec 12, 2008 12:26 am

In french as my english is far from perfect. I report the same problem as Bruit Bleu.


Bonsoir,
je viens d'installer le patch 1.05a et je viens de rencontrer le même problème que Bruit Bleu. J'ai vérifié avec l'outil de configuration que mon numéro de série était inscrit, et je l'ai même réinscrit.

Si j'ai bien compris, pour lui le problème venait du fichier WW1.ini qui s'est corrompu. Je suppose que le problème est le même pour moi et que je vais donc devoir réinstaller le jeux.

A titre d'information, si ça peut aider, j'ai installé le patch 1.05a sur une version 1.04g moyennement propre (j'ai patché au fur et à mesure et j'ai installé la musique qui manquait au 1.04g en manuel).


Edit : problème réglé. La première ligne du fichier WW1.ini était la suivant :
5 [MISC]
J'ai viré le 5 qui ne semblait pas à sa place par rapport au reste du fichier et ça marche.

Aurelin
Colonel
Posts: 379
Joined: Fri Jul 20, 2007 12:15 pm

Fri Dec 12, 2008 12:52 am

calvinus wrote:It's the first time I hear something about this... :blink:

Post here the flag correction proposal and we will do it quickly.


http://www.centralconnector.com/central/russian+imperial+flag.aspx

Aurelin
Colonel
Posts: 379
Joined: Fri Jul 20, 2007 12:15 pm

Fri Dec 12, 2008 12:55 am

calvinus wrote:It's the first time I hear something about this... :blink:

Post here the flag correction proposal and we will do it quickly.


http://en.wikipedia.org/wiki/List_of_Russian_flags

The one in the game I think was one for private/unoffical use I think.

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calvinus
Posts: 4681
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Fri Dec 12, 2008 11:11 am

Nobody has seen or is appreciating the new feature "event cards discard"??? :D

Also, have you discovered you have now 16 slots of event cards??? :D

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Bruit Bleu
Posts: 357
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Location: Paris

Fri Dec 12, 2008 1:25 pm

Sadek wrote:problème réglé. La première ligne du fichier WW1.ini était la suivant :
5 [MISC]
J'ai viré le 5 qui ne semblait pas à sa place par rapport au reste du fichier et ça marche.

Exactement.

Chez moi, j'avais aussi une double section [MISC] dans le fichier WW1.ini où on retrouvait des informations différentes... Si c'est le cas aussi chez toi, tu devrais en faire une synthèse au début du fichier.
TYW Baroque music mod

« Dulce Bellum Inexpertis »
Erasmus

Serpent77
Sergeant
Posts: 65
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Fri Dec 12, 2008 1:51 pm

calvinus wrote:It's the first time I hear something about this... :blink:

Post here the flag correction proposal and we will do it quickly.


Here is the thread with PhilThib promising flag change: http://www.ageod-forum.com/showthread.php?t=11410

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calvinus
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Fri Dec 12, 2008 1:54 pm

I see. Gilles (the graphist) is not available until next week... We have to wait.

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Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Fri Dec 12, 2008 2:59 pm

calvinus wrote:Nobody has seen or is appreciating the new feature "event cards discard"??? :D

Also, have you discovered you have now 16 slots of event cards??? :D



Let's hope everyone is busy playing the game. :D

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