Herewith the news:
[Version 1.0.4e]
[Version 1.0.4f]
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New features:
- Air squadrons that can be used for naval support (reconnaissance) are now easily distinguishable thanks to the anchor sprite printed close to the nato symbol
- The unenployed production sites are now more easily distinguishable on the map thanks to a new set of sprites
- WW1 Configurator tool now allows to enable/disable the AI Logging
- The trenches level is now displayed also on the square-like stacks on map
Scenario changes:
- 1914 Grand Campaign: added all army HQs available for recruitment (German XIV, XV and XVI armies, British III and IV armies)
- 1918 scenario: added some corrections to the uniforms & technologies
Improvements:
- A new more stable and better performant MP3 playback library is now integrated in the game
- Automatic browse of ingame musics is now in force
- The WW1 Configurator now allows to set two new parameters: "load all sounds at start" and "play sounds in streaming mode"
- Reduced the lags during land battles due to the frequent check for battle events to play
- Recruit Points capacity of minor nations is now set to 10 RPs maximum
- The Main Offensives window is no more accessible in 1914 (until the Fire-Power doctrine is in vigor)
- Loading time of scenarios has been improved
- The default display mode of NW fluctuation messages has been changed to popup window
- Path finding of Diplomatic moves has been improved in order to avoid diplomats bogged in countries too far from the targets
- The automatic retreat towards the nearest supply source is now forced for those stack that at the end of turn/phase share the
map location with enemy forces, unless a siege is undergoing and they are participating the combat
- Several improvements have been introduced to boost the Military AI (during combats and normal gameplay)
- Sack of leaders, planning of Expeditionary Forces and Political Actions can now be scheduled also during the Interphase
- Execution phase for all political actions is now the Interphase, except for the "New Government" and the "Improve National Morale" (Politics Phase)
- Stacks' supply infos are now stored in savegames
- The one-army-per-area rule is now applied only if the strictly-turn-based mode and the army-by-army-activation rule are in force
- The Recruit Points usages infos aren't anymore resetted upon load of saved game
Fixed bugs:
- Fixed the mysterious bug of the snowy meteo conditions during spring
- Fixed a bug in Fog of War manager: the visibility bonus chits of AI were never released
- Corrected tooltip for forbidden interceptions in Fire-Power doctrine
- Corrected map DB mistakes for Persian Gulf and Red Sea
- Fixed the recurrent crash in Diplomatic phase of Summer 1915
- Fixed display error (top frame) for rail and naval transport capacity
- Fixed bugs in naval transport planning and execution
- Corrected implementation of munitions expenditures on budget during Interphases
- Fixed the expiration checks regardign the effect of Fog of War bonus events (Mata Hari, Bolo Pasha, Espionnage...)
- Corrected the scripting of French Plan XX: wrong initial level of NW
- Fixed some bugs in Main Offensives checks
- Added some missing AI .ini files for minor countries, that caused Political AI infinite loops in late years of war (1917+)
- Finally spotted and fixed the crash on merging of ambassadors
- Fixed a bug in the "Appoint new leader" political option
- Fixed bug in war declaration
- Removed the lags in the setting of the sliders inside the Technological researchs / Munitions production / Economic aids windows
- Fixed bug in turn number check for events play (i.e.: Supplementary Munitions event was never playable)
- Fixed infinite loop in AI: towards the "physical" end of the war (1919) it was unable to plan Grand Offensives
- Fixed savegame bug in storing/retrieving the reserve value of HQs
- Fixed bug in December checks for Grand Offensives: offensive can now be newly planned in following year
Important:
- The AI logs have been disabled because some antivirus caused the crash of the game detecting the generation of these html logs as a possible threat
- The options "Give AI full time" can be now activated (if enabled, the AI boost is deactivated and the pervasive supply checks are so reintroduced)
As Philippe said, today I will spend the whole day fixing other minor glitches and introducing new features and improvements. (Just for example the Naval Air Squadron NATO symbol you will find in this patch is ugly! And we are working a new version... but this is only the minor part!).
A
public official new version will come during the week-end!
