User avatar
aryaman
Posts: 738
Joined: Thu May 18, 2006 6:19 pm

Sat Oct 18, 2008 12:24 pm

A couple of questions
1) How good are mortars bombarding ships?
2) How good is coastal artillery against land units? (as part of the stack of a corps, for instance)

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Sat Oct 18, 2008 12:41 pm

1. Apparently quite good. The ones from Norfolk do pretty well staying in the vicinity of Norfolk, if there is no other need for them. In the real world, they weren't used that way much. The union forces tried lobbing mortar shells at the CSS Arkansas while she was anchored at Vicksburg. They never managed to hit her. If they had, it would have been serious.
2. They're not supposed to be able to attack land units at all, but I haven't run tests with them in a division. They don't have any affect outside of one.
[color="DimGray"] You deserve to be spanked[/color]

Image

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Thu Nov 06, 2008 3:00 am

As Gray points out here, there are events which create additional chances of upgrades.

Therefore, my little mod is ineffective. I can either remove those events from that file, or I can change the mod to upgrade from 6lbs to 12lbs. I'd like some input from the people using it.
[color="DimGray"] You deserve to be spanked[/color]



Image

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Nov 22, 2008 1:23 am

deleted

User avatar
Dixicrat
General
Posts: 523
Joined: Wed Aug 13, 2008 8:55 pm
Location: East Tennessee
Contact: ICQ

"yea" or "nay"?

Sat Nov 22, 2008 1:30 am

I've been working diligently to create a PDF document containing my full analysis of AACW artillery. The document is rather technical; It's intended to not only present my theory of AACW artillery and its usage, but also to enable readers to conduct their own analysis, since many of my conclusions are admittedly subjective. The discussion in the document involves a bit of probability and statistics, the usage of spreadsheets, and one or two references to modding files as a data source.

My wife, Aphrodite Mae :cool: , has suggested that it may be that forumites are more interested in the conclusions of my analysis, rather than the method. :blink: I think this is a good point: why wear myself out crafting a lengthy document, if it will only be of interest to a few?

Consequently, it seems like it might be a good idea to get a feel for how the community feels, before I continue. (There's still a lot to be done.) Should I keep working on documenting a presentation of my "artillery theory", or would y'all just as soon prefer that I skip the geeky stuff, and just list my conclusions?

If I don't develop a sense of how I should proceed from response to this post, I'll create a poll and take it from there. :sherlock:
[SIZE="3"]Regards,[/size]
Dixicrat

[SIGPIC][/SIGPIC]

Basic Training for AACW newcomers

User avatar
Dixicrat
General
Posts: 523
Joined: Wed Aug 13, 2008 8:55 pm
Location: East Tennessee
Contact: ICQ

Thanks, Gray!

Sat Nov 22, 2008 1:35 am

Gray_Lensman wrote:Current Historical Accuracy MOD work has reworked the 6 lbers to upgrade to 12 lbers instead of 10 lbers. This change has been made to work in both the model upgrades and the specific event upgrades. The 12 lbers no longer upgrade at all, either by model upgrade or by specific event upgrade. This means if you want 10 or 20 pounders, you have to specifically build them and for now there is no upgrade from the 10 lbers to the 20 lbers.


Excellent, Gray! IMHO, you've got it exactly right! Thanks for your dedication and hard work.

Dixicrat

PS Aphrodite Mae is standing behind me while I'm typing this, and wants to "+1" what I just said.
[SIZE="3"]Regards,[/size]

Dixicrat



[SIGPIC][/SIGPIC]



Basic Training for AACW newcomers

User avatar
Dixicrat
General
Posts: 523
Joined: Wed Aug 13, 2008 8:55 pm
Location: East Tennessee
Contact: ICQ

Sat Nov 29, 2008 2:28 am

I've been working diligently to create a PDF document containing my full analysis of AACW artillery. The document is rather technical; It's intended to not only present my theory of AACW artillery and its usage, but also to enable readers to conduct their own analysis, since many of my conclusions are admittedly subjective. The discussion in the document involves a bit of probability, spreadsheets, and one or two references to modding files as a data source.

My wife, Aphrodite Mae :cool: , has suggested that it may be that forumites are more interested in the conclusions of my analysis, rather than the method. :blink: I think this is a good point: why wear myself out crafting a lengthy document, if it will only be of interest to a few?

Consequently, it seems like it might be a good idea to get a feel for how the community feels, before I continue. (There's still a lot to be done.) Should I keep working on documenting a presentation of my "artillery theory", or would y'all just as soon prefer that I skip the geeky stuff, and just list my conclusions?
[SIZE="3"]Regards,[/size]

Dixicrat



[SIGPIC][/SIGPIC]



Basic Training for AACW newcomers

nilam
Sergeant
Posts: 68
Joined: Fri Sep 05, 2008 7:16 am
Location: Northampton, England

Sat Nov 29, 2008 10:43 am

Hi Dixie,

From my point of view all i want to know is the most advantageous set-up
for CSA divisions with our limited resources.

Most of the discussions seem to be going under the hood (so to speak)of
the game and i can"t see Lee saying to his men "right men we are entering a
wooded area so you can leave all your arty at home"....

If the optimum is 4 per Division in most terrain then so be it.

Most of the union Armies i am coming across in my PBEM games have 300+
Arty (they can afford them)so i keep to the woods.

So can you please keep it simple.......and keep up the good work it is much
appreciated. :thumbsup:

User avatar
aryaman
Posts: 738
Joined: Thu May 18, 2006 6:19 pm

Sat Nov 29, 2008 2:01 pm

Dixicrat wrote:I've been working diligently to create a PDF document containing my full analysis of AACW artillery. The document is rather technical; It's intended to not only present my theory of AACW artillery and its usage, but also to enable readers to conduct their own analysis, since many of my conclusions are admittedly subjective. The discussion in the document involves a bit of probability, spreadsheets, and one or two references to modding files as a data source.

My wife, Aphrodite Mae :cool: , has suggested that it may be that forumites are more interested in the conclusions of my analysis, rather than the method. :blink: I think this is a good point: why wear myself out crafting a lengthy document, if it will only be of interest to a few?

Consequently, it seems like it might be a good idea to get a feel for how the community feels, before I continue. (There's still a lot to be done.) Should I keep working on documenting a presentation of my "artillery theory", or would y'all just as soon prefer that I skip the geeky stuff, and just list my conclusions?


As for myself, I am interested in every piece of detail :coeurs:

User avatar
Jarkko
Colonel
Posts: 365
Joined: Sat Oct 25, 2008 2:34 pm
Location: Finland

Mon Dec 01, 2008 4:41 pm

nilam wrote:If the optimum is 4 per Division in most terrain then so be it.

The optimum is 4 per division only in very spesific situations. Did some testing during the weekend with corps and armies, altough not quite as extensive as I had hoped for. Anyway, I am pretty certain of the following.

You should aim for having ~40 artillery elements for a battle, as long as you have *at least* 40 infantry elements available.


For example, build up a massive artillery reserve around the *army* commander, and *always* stick him together with a corps with 3 division and with at least 40 infantry elements (sharpshooteres also count for infantry in this, as do marines, sailors etc), so 13-14 infantry elements per divisions. What is massive artillery reserve then? At least 30 artillery elements. Then each divisions should indeed aim for the 4 artillery per division.

Notice however your infantry divisions will not be independently as effective, but you'll have a cost effective army at use. Your (more or less) independent divisions should IMO aim for 7 artillery, 1 cavalry, 1 sharpshooter, 7 infantry, 1 marine/sailor. This will keep them mobile, be able to scout a bit, and able to defend a position vs corps size units using a more "traditional" compostion.
There are three kinds of people: Those who can can count and those who can't.

nilam
Sergeant
Posts: 68
Joined: Fri Sep 05, 2008 7:16 am
Location: Northampton, England

Mon Dec 01, 2008 4:53 pm

Thanks Jarkko, :thumbsup:

I will give it a go once i get some WS to by some arty,i have never bought
Marines before.
I take it even with your set up you wouldnt take on the union in the open
which has 300 plus arty.

If you have had such a Battle i would be interested in seeing the casualty
results.

PS..are you using new patch.

User avatar
Jarkko
Colonel
Posts: 365
Joined: Sat Oct 25, 2008 2:34 pm
Location: Finland

Tue Dec 02, 2008 3:04 pm

Yes, I am playing with 1.12.

300 artillery elements is quite a lot. Especially considering only a fraction of them will be able to fire at any given time. It is what I would term an overkill.

In 1.12 relatively few hits will be distributed. What is more important from the perspective of artillery is that most hits will be soaked up by the meat-shield ("meat-shield" is also known to be called "infantry").

In theory (theory pulled from my ar... errr... hat) : When there are lots and lots and lots of troops present, you would want to have your army commander have 40 artillery elements, and have the infantry divisions with few or none artillery. The army commander will direct the artillery personally, while the hits will be soaked up by the infantry divisions who will rout in turn and be replaced by new infantry divisions valiantly stepping in to take the shrapnel and bullets. The important thing is to not have artillery rout as they are the ones who are the ones dealing the real damage, thus why I would advocate to have the artillery under the direct control of the army commander.


Notice again, I firmly believe, based on my limited testing, that you should have two different type of divisions: The independent division *needs* a heavy artillery contingent, while the Corps division needs much less. In fact, a third type of division (the pure infantry division) might be needed for situations where a *very* strong artillery corps under the direct command of the army commander is supported by massed (200+ elements) of infantry (but notice, I have not tested such fores, this is a pure stetson theory).
There are three kinds of people: Those who can can count and those who can't.

User avatar
aryaman
Posts: 738
Joined: Thu May 18, 2006 6:19 pm

Tue Dec 02, 2008 3:57 pm

Did you notice any difference between having artillery units within a division in a corps or with the corps, out of the division? (a sort of corps artillery reserve). I think there is some advantage to the second distribution but I am not sure.

User avatar
Dixicrat
General
Posts: 523
Joined: Wed Aug 13, 2008 8:55 pm
Location: East Tennessee
Contact: ICQ

Still looking for responses!

Tue Dec 02, 2008 3:59 pm

My question has become rather buried in the interesting discussion which followed it, so here it is again.

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Tue Dec 02, 2008 4:07 pm

Dixicrat wrote:I've been working diligently to create a PDF document containing my full analysis of AACW artillery. The document is rather technical; It's intended to not only present my theory of AACW artillery and its usage, but also to enable readers to conduct their own analysis, since many of my conclusions are admittedly subjective. The discussion in the document involves a bit of probability, spreadsheets, and one or two references to modding files as a data source.

My wife, Aphrodite Mae :cool: , has suggested that it may be that forumites are more interested in the conclusions of my analysis, rather than the method. :blink: I think this is a good point: why wear myself out crafting a lengthy document, if it will only be of interest to a few?

Consequently, it seems like it might be a good idea to get a feel for how the community feels, before I continue. (There's still a lot to be done.) Should I keep working on documenting a presentation of my "artillery theory", or would y'all just as soon prefer that I skip the geeky stuff, and just list my conclusions?


Why, both of course!

Conclusions for 'best use' application in-game. :thumbsup:

Details for modders and scenario builders... :w00t:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Le Ricain
Posts: 3284
Joined: Sun Apr 09, 2006 12:21 am
Location: Aberdeen, Scotland

Tue Dec 02, 2008 4:30 pm

aryaman wrote:Did you notice any difference between having artillery units within a division in a corps or with the corps, out of the division? (a sort of corps artillery reserve). I think there is some advantage to the second distribution but I am not sure.


Artillery within a division support that division's attack/defence. Artillery with the corps fire at the strongest enemy unit.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

Coregonas
AGEod Guard of Honor
Posts: 1072
Joined: Sun Nov 25, 2007 9:34 pm
Location: Barcelona-Catalunya

Tue Dec 02, 2008 4:33 pm

I must admit only a few ones are interested in any complex / math / rare values... but surely these are waiting for all the stuff.

I believe both are useful for the community...

In my own conclusions, I ve just simplified the question to:

The most elements the best, at the minimum cost posible

So my preferred division could be something like:
$ men WS
10 Rangers cost 50 / 50 / 0
1 Sharpshhoter cost 9 / 6 / 1
6 12 lbs cost 72 / 12 / 18
Total cost 131 $ / 68 consc / 19 WS

Once you could mass 30 of those divisions, then you could go for best troops.

Unfortunately, not enough rangers to build ...

nilam
Sergeant
Posts: 68
Joined: Fri Sep 05, 2008 7:16 am
Location: Northampton, England

Tue Dec 02, 2008 4:33 pm

seconded sir.. :gardavou:

User avatar
Dixicrat
General
Posts: 523
Joined: Wed Aug 13, 2008 8:55 pm
Location: East Tennessee
Contact: ICQ

Artillery Range is (mostly) inconsequential!

Fri Dec 05, 2008 9:22 pm

I've made an astonishing discovery! (At least, its astonishing to me. :) )

After examining the AACW_DB_Terrains7e file, it appears that the maximum range of engagement for any terrain other than Clear/Prairie/Desert is 4, with the single exception of Woods (range 5). Furthermore, in weather that's anything other than "Fair", the max engagement range is 4 for all terrains... and sometimes even 3!

Thus, the difference in maximum range for all artillery ordnance is inconsequential, except for clear/prairie/desert and naval engagements conducted during "fair" weather.

(Keep in mind that the minimum rated range among all artillery ordnance is 5.)

If I've misinterpreted what I've read in the file, I'd be delighted to be "set straight".

EDIT: There is one exception to the "minimum range of 5" rule, and that's Gatling Guns, which have a max range of "3".
[SIZE="3"]Regards,[/size]

Dixicrat



[SIGPIC][/SIGPIC]



Basic Training for AACW newcomers

User avatar
Awwhegoboom
Conscript
Posts: 17
Joined: Sat Dec 20, 2008 11:55 am
Location: Birmingham, UK

Artllery Upgrades

Sat Jan 03, 2009 1:26 pm

An extremely useful thread. Thank you.

Just to revive the topic, does patch 1.12 inlcude the new / proposed changes for the Artillery upgrade path oe is this still within the Historical Accuracy Mod (awaiting the next update patch)?

i.e. for 1.12 do:
6lbrs -> to 10lb parrots, or to 12 lbrs
12 lbrs -> to 20lb parrots or not upgrade at all.

Cheers
Just when you think things are going well .......... :(

Major Dilemma
Corporal
Posts: 59
Joined: Wed Dec 31, 2008 7:46 pm

Sat Jan 03, 2009 4:31 pm

Hey, Dixie, if I got three pounds of snot in a bucket and my mule kicks the bucket what's my assault value?

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Sat Jan 03, 2009 5:36 pm

Dunno about the assault value, but I know I'd rate it pretty high on the offensive scale...
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

Major Dilemma
Corporal
Posts: 59
Joined: Wed Dec 31, 2008 7:46 pm

Sun Jan 04, 2009 9:55 am

Yes.. that was terribly juvenile of me. I donna know what happened.

User avatar
Dixicrat
General
Posts: 523
Joined: Wed Aug 13, 2008 8:55 pm
Location: East Tennessee
Contact: ICQ

Finally...

Tue Jan 13, 2009 1:00 am

Major Dilemma wrote:Hey, Dixie, if I got three pounds of snot in a bucket and my mule kicks the bucket what's my assault value?


If your mule "kicks the bucket" then it's dead, and the question is moot.

_______________________________________________________________

Anway...
I expect that I'll finally be ready to post "Artillery Analysis 2.0" before Friday, the 16th of January. Thanks, everyone, for your patience up to this point.

AA 2 is an analysis which covers artillery for all nations... even the English, Mexicans and French!

So, as a "teaser": the overall best weapon in the game is...
...French! :blink:

Yes, that's right: Artillerie de Siège! (I'll explain in the document. :) )
[SIZE="3"]Regards,[/size]

Dixicrat



[SIGPIC][/SIGPIC]



Basic Training for AACW newcomers

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Wed Apr 01, 2009 12:35 am

deleted

User avatar
Banks6060
AGEod Veteran
Posts: 798
Joined: Mon Dec 31, 2007 2:51 pm

Wed Apr 01, 2009 3:42 pm

Just a note to the OP, Dixicrat. I want to say thanks for your hard work on this. It was very helpful and informative to me. I shall point out a few things about it in my AAR vs. Soundoff.

Great work man.
[SIGPIC][/SIGPIC]Have you ever stopped to think and forgot to start??

User avatar
Dixicrat
General
Posts: 523
Joined: Wed Aug 13, 2008 8:55 pm
Location: East Tennessee
Contact: ICQ

Fri Apr 03, 2009 1:42 am

Banks6060 wrote:Just a note to the OP, Dixicrat. I want to say thanks for your hard work on this. It was very helpful and informative to me. I shall point out a few things about it in my AAR vs. Soundoff.

Great work man.


Your welcome. Thanks for you kind words, Banks!

Maybe we should start a "mutual admiration society". :D Your AARs are exemplary, and I've enjoyed your thought-provoking responses to many of my posts throughout these forums.

Sometime before the end of the month, I hope to update the OP to reflect changes in both the game and my understanding of its Artillery.
[SIZE="3"]Regards,[/size]

Dixicrat



[SIGPIC][/SIGPIC]



Basic Training for AACW newcomers

User avatar
mikee64
Brigadier General
Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
Contact: Website

Sat Apr 11, 2009 4:24 pm

Le Ricain wrote:Artillery within a division support that division's attack/defence. Artillery with the corps fire at the strongest enemy unit.


I've got a question about how this works. I know it has often been repeated, even by Pocus at some point, but I can't seem to verify the details. I noticed in my current PBEM game that embedded Division artillery seemed to have an advantage over Corps level. So I set up some tests:

I started an 1862 campaign game and created a Corps under Longstreet. I placed a Division under Ewell into the Corps. At both the Corps level and inside the Division I placed 2 batteries of Parrotts and attacked Alexandria in clear terrain and fair weather.

The resulting battle log consistently shows all 4 batteries opening fire at range 7, with the batteries inside Ewell's Division firing before the Corps level reserves. All 4 batteries consistently fire at the same target in the same battle round, with the only difference being the Division batteries get a slight to-hit % bonus due to Ewell's added attack rating. This continues to hold true as the range is decreased and the shorter ranged cannon open fire.

So, what am I missing here? I see no target, engagement or to-hit bonus for the Corps level batteries. Perhaps this only comes into play when we get to the assault round of combat? But if so, the cannons should already have done most of their work.

Any insight would be appreciated!

thanks.
Mike

User avatar
77NY
Lieutenant
Posts: 116
Joined: Wed Feb 11, 2009 5:30 pm
Location: Boston, MA

Sat Apr 11, 2009 8:06 pm

mikee64 wrote:So, what am I missing here? I see no target, engagement or to-hit bonus for the Corps level batteries. Perhaps this only comes into play when we get to the assault round of combat? But if so, the cannons should already have done most of their work.


Supposedly, unattached corps-level artillery will target the strongest element in the enemy group. So if you attacked a garrison with a one- or two-element militia garrison it wouldn't matter, I guess.

I like to use at least one siege arty in my unattached corps-level since it starts at range 8.
"I'm a darned sight smarter than Grant; I know a great deal more about war, military histories, strategy and grand tactics than he does; I know more about organization, supply, and administration and about everything else than he does; but I'll tell you where he beats me and where he beats the world. He don't care a damn for what the enemy does out of his sight, but it scares me like hell."

William Tecumseh Sherman

User avatar
mikee64
Brigadier General
Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
Contact: Website

Sat Apr 11, 2009 9:44 pm

Dixicrat offered to take a look at this, so I'm attaching the battle log here. In this case I attacked in frozen weather to shorten the range to start at 4. What is attached is just the battle report of Longstreet attacking the entire AoP in Alexandria again.

For anyone who is going to look at this: My test units were the James City Art and Hampton Bty, both 20lb Parrotts. The latter is at Corps level and the former is in Ewell's division. In this case both units chose the exact same targets at both range 4 and range 1.

In the meantime different enemy units (in a different Corps) had engaged and inflicted damage on some of the infantry in Ewell's Division (21st Georgia is one example to search for). This apparently did not cause Ewell's arty to return fire at these units, however.

All I have to go on is the log file, but it looks to me like the Corps and Division level assets are using the same targeting logic at all ranges. If you focus just on the units I listed above you can see a small sample of what is going on.

On an unrelated note but pertinent to this thread I guess: I thought that "Artilleryman" was a stack level trait? At least it is according to the tooltip, but in my time away I may have forgotten. Anyway, I've got E. Alexander in the stack with Longstreet, but I don't see his presence reflected in the log. Here is a small excerpt:

"There are 11 SU eligibles to attack at this range (1).
3:39:14 PM (Reporting) Picked: CSA J. Longstreet' Corps 1000785 Hampton Bty open fire
3:39:14 PM (Reporting) ... is an army/fleet asset
3:39:14 PM (Reporting) Target unit is: United States of America\2nd Corps\1st Division IIC
3:39:14 PM (Reporting) Attacker targeting 1001827 52nd, 57th, 64th & 66th New York
3:39:14 PM (Reporting) Attacker Hampton Bty health: 8 Cohesion:63
3:39:14 PM (Reporting) Defender 52nd, 57th, 64th & 66th New York health: 16 Cohesion:58
3:39:14 PM (Reporting)
3:39:14 PM (Reporting) *** Start of action *** 580
3:39:14 PM (Reporting) Attacker belong to a defending group SubType: Artillery Defender belong to a defending group SubType: Regular
3:39:14 PM (Reporting) Leader Battle Bonus (attacker): OffFire(%): 120 DefFire(%): 120 Assault(%): 100 TQ Bonus(pts): 0 Prot

Bonus(pts): 0
3:39:14 PM (Reporting) Terrain: Clear Weather: Frozen Complete list of values from TEC:
3:39:14 PM (Reporting) Hampton Bty (Fire: 100 TQ: 0 )
3:39:14 PM (Reporting) 52nd, 57th, 64th & 66th New York (Prot: 0 TQ: 0 )
3:39:14 PM (Reporting) Firer base fire: 16.00
3:39:14 PM (Reporting) Firer value with terrain: 16.00
3:39:14 PM (Reporting) Hampton Bty - Commander: James Longstreet Cmd Coeff. %: 140
3:39:14 PM (Reporting) 52nd, 57th, 64th & 66th New York - Commander: Edwin Sumner Cmd Coeff. %: 110
3:39:14 PM (Reporting) 52nd, 57th, 64th & 66th New York - Unit Commander: Thomas Meagher Cmd Coeff. %: 103
3:39:14 PM (Reporting) Battle effectiveness with leader rating: 130.00%
3:39:14 PM (Reporting) Firer value with leader tactical rating: 20.80
3:39:14 PM (Reporting) Firer value with leader battle ability: 24.96
3:39:14 PM (Reporting) Firer value with TQ correction: 27.46
3:39:14 PM (Reporting) Firer value with cohesion: 27.46
3:39:14 PM (Reporting) Firer value with Supply Unit presence: 30.21
3:39:14 PM (Reporting) Artillery trench bonus, Firer value: 30.21
3:39:14 PM (Reporting) Firer value with penalty from losses: 30.21
3:39:14 PM (Reporting) Firer final fire value: 30.21
3:39:14 PM (Reporting) Receiver base protection: 0.00
3:39:14 PM (Reporting) Receiver protection with terrain: 0.00
3:39:14 PM (Reporting) Receiver protection with entrenchment: 3.00
3:39:14 PM (Reporting) Receiver final Prot value: 3.00
3:39:14 PM (Reporting) ToHitCoeff %: 125 ATK ROE %: 100 DEF ROE %: 100
3:39:14 PM (Reporting) Attacker final To Hit (%): 28.00
3:39:14 PM (Reporting) Attacker DmgDone: 2 CohDone: 22 AsltDmgDone 3 AsltCohDone: 20
3:39:14 PM (Reporting) Attacker ToHit: 28.00 rolled a 26 scoring a hit Defender remaining Health&Cohesion 14 / 36
3:39:14 PM (Reporting) *** End of action ***"

Any feedback on this one?

Thanks to Dixicrat for offering to look into this.
Attachments

[The extension txt has been deactivated and can no longer be displayed.]

Mike

Return to “AACW Strategy discussions”

Who is online

Users browsing this forum: No registered users and 1 guest