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PhilThib
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Beta-Patch 1.04c

Mon Nov 24, 2008 9:25 am

For a short round of 2-3 days of beta testing before we make it public (of course if you do not find deep trouble with it) :thumbsup: :cool:


http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.4c.exe
Image

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calvinus
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Mon Nov 24, 2008 9:30 am

Herewith the news:

[Version 1.0.4a]
[Version 1.0.4b]
[Version 1.0.4c]
************

Improvements:
- "Next turn/phase" button is no more hidden when entering the Reinforcements phase
- Persian Gulf is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Persian Gulf decorative"
- Removed the ping pong nasty behavious of AI vs AI in Naval Battles
- Autosave now makes a backup copy also of the .MAP file
- Redeploying forces now cancel any move order previously scheduled for the concerned stack
- Air squadrons now may be involved in one air duel only
- Recruit Points capacity (max stock) of minor nations have been set to 12 (previously no limitation)
- Messages window are no more displayed when army movements are performed


Fixed bugs:
- Added a key correction in Land Battles neural networks INI file in order to prevent infinite AI loops in Main Offensive
Major trench battles
- Fixed a rare CTD in Military AI (for savegames only)
- Added the correct NATO symbols for Mountain & Marine units (forgot in the previous patch)
- Corrected a DB mistake in Political Options for Warfare Economy increase
- Fixed the bug in victory determination when playing a second scenario within the same game session
- Fixed the map glitches upon exit from the Breakthrough / Retreat / Counter-Attack planning window during battles
- Fixed the neutrals' diplomatic borders violation bug
- Added the check on max diplomatic missions per player per turn
- Finally fixed the memory leak on AI reset that caused an erratic CTD on game quit
- Finally fixed the CTD on second load of scenario in the same game session
- Corrected text error in message concerning the corps firepower improvement effects on NW
- Fixed bug in rigid ZOC checks that prevented all administrative moves
- Fixed bug in air interceptions checks
- Corrected the display errors in the pro-Side gauge arrow inside the Diplomacy window
- Fixed some bugs in national budget updates
- Fixed bug in redeployment of leaders
- Fixed some design mistakes in Munition Costs DB that prevented some major nations to build munitions when the number of available productions sites is low
- Fixed very rare CTD in sieges conclusion of national resurgence fortresses
- Fixed bug in reinforcements of armies and fleets to be placed
- Fixed bug in reinforcements of Naval Minefields to be placed


I marked in bold the 1.0.4c news.

Also, as said already for 1.0.4b, the mysterious problem on patch install if fixed: no more fresh install from zero is needed to have the game playable!

We will make this patch public within 2-3 days, unless you find deep trouble with it, of course.

Thanks,
Calvinus.

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Haplo_Patryn
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Mon Nov 24, 2008 9:35 am

Seems impressive. Good job Calvinus!

Very good improvement in bug fixes.

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calvinus
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Mon Nov 24, 2008 9:38 am

Thanks Haplo, but I will need some rest very soon... :cuit:

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Rafiki
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Mon Nov 24, 2008 9:43 am

Here, calvinus, have a triple espresso: Image

No doubt well-deserved :)
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Syt
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Mon Nov 24, 2008 11:12 am

Looks good. :) Will 104b save games work with this one?
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The brutality and inhumanity of war stood in great contrast to what I had heard and read about as a youth.
- Reinhold Spengler, war volunteer 1st Bavarian Infanterie Regmnt., 1916

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calvinus
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Mon Nov 24, 2008 11:36 am

Yes, I normally play my old savegames from 1.03... :)

Dobey
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Mon Nov 24, 2008 12:43 pm

Thanks for the hard work Calvinus.

I have actually had very few CDT's (I think 2 or 3 max) so my main problems were bugs in the game play, it looks like you have addressed quite a few of the most serious.

Keep it up. :thumbsup:

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Le Ricain
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Mon Nov 24, 2008 2:03 pm

Version 2.04c is fantastic. I was one of those plagued with a siege bug. Bug removed and I am up to Jan/Feb 1916 with no problems.
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'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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calvinus
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Mon Nov 24, 2008 2:24 pm

2.04 will come in 2010! :D

Ian Coote
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Mon Nov 24, 2008 2:28 pm

Thank you sir,your the man.

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calvinus
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Mon Nov 24, 2008 2:30 pm

Le Ricain wrote:Version 2.04c is fantastic. I was one of those plagued with a siege bug. Bug removed and I am up to Jan/Feb 1916 with no problems.


By the way Le Ricain, I see you are bogged on the Alsace-Lorraine front! :D hi hi hi

wosung
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Observations with 1.04c

Mon Nov 24, 2008 2:38 pm

Obervations with 1.0.4c and in general:


1. Generals clones still work: Now got a 2nd Galieni. Contemplating to clone a 2nd Lanrezac...oh and a 2nd Calvinus as well, so that the original one (the one with the high obstination value) gets some rest, but the patches keep coming...

2. Game still ctd in diplomacy phase. Esp. when trying to rearrange or combine diplomats. Sometimes merging them seem to kill one of them.

3. It would be nice to enable moving of the HQ list in the new military unit phase: stacking new ships to the Home Fleet is a pain.

4. Generally it would be nice if the fonts (the writing), their colours and contrast to the background could be checked, e.g. for naming save games, for Army numbers, etc. Maybe it would be even a good idea to change Roman numberings (XIV) to the Arab ones. They are better to read, even if this change would be a ahistorical one. Besides: even Wehrmacht changed to arab corps numbers late in WW2 for that reason.

5. Generally it would be nice if the bars for ammunition and research investment could be lockable. Now they seem to be free floating and dependable on other investments. I just have the feeling the interface still doesn’t get my investment orders. This results in a deficitary way beyond the historical ammunition crisis in 1915.

6.
Generally it would be nice if leftover redeployment limits of generals and units would be shown.

7. It would be also nice if one could save the game also in the combat phase, say between 2 tactical battles.

8. Oh and a question: Can leaders also be stacked with the Generals headquarters? To what impact?

9. Nevertheless this is really getting better every patch. When it’s debugged & patched & pimped this will be an epic game you can really sink into.


Regards

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Rafiki
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Mon Nov 24, 2008 2:40 pm

[color="Blue"]Merged wosung's post into the 1.0.4c thread :) [/color]
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Syt
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Mon Nov 24, 2008 2:52 pm

Was thinking - might it be a good idea to point the folks over at the Matrix forums to these patches? I don't know if the patches work with the Matrix version or if Matrix is tetchy about links to other forums.
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The brutality and inhumanity of war stood in great contrast to what I had heard and read about as a youth.

- Reinhold Spengler, war volunteer 1st Bavarian Infanterie Regmnt., 1916

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calvinus
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Mon Nov 24, 2008 2:55 pm

wosung wrote:1. Generals clones still work: Now got a 2nd Galieni. Contemplating to clone a 2nd Lanrezac...oh and a 2nd Calvinus as well, so that the original one (the one with the high obstination value) gets some rest, but the patches keep coming...


Are you sure you are testing the right EXE? :blink: I did several tests... Please check the version of the EXE is 1.0.4.3 (right click on the exe and go to properties)... Maybe I missed something! Just in case send me a savegame and tell me how to reproduce the problem, as I'm puzzled!

wosung wrote:2. Game still ctd in diplomacy phase. Esp. when trying to rearrange or combine diplomats. Sometimes merging them seem to kill one of them.


Same, send me a savegame and tell me what to do exactly. Maybe it's a reproducible crash...

wosung wrote:3. It would be nice to enable moving of the HQ list in the new military unit phase: stacking new ships to the Home Fleet is a pain.


Not understood, sorry.

wosung wrote:6. [/B]Generally it would be nice if leftover redeployment limits of generals and units would be shown.


Not understood, sorry.


wosung wrote:7. It would be also nice if one could save the game also in the combat phase, say between 2 tactical battles.


Forget it! I will never put my neck in such a hell! :D :D :D
That part of the code is a monster of complexity!

wosung wrote:8. Oh and a question: Can leaders also be stacked with the Generals headquarters? To what impact?


Impossible, sorry.

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calvinus
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Mon Nov 24, 2008 3:39 pm

Syt wrote:Was thinking - might it be a good idea to point the folks over at the Matrix forums to these patches? I don't know if the patches work with the Matrix version or if Matrix is tetchy about links to other forums.


These patches work perfectly on all game versions. BUT WE MUST wait for Wednesday! Sorry......

The reason is: PIRATES!

"One work is too less, two words are too many" ;)

Serpent77
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Mon Nov 24, 2008 3:59 pm

Just want to know is it correct way to address the game downloaded from Matrix site as "Matrix version of WW1"? I assume there is one and only one version - just "Ageod WW1". How could it be true that distributing companies deliver different (or altered) versions of the same product with the same title? Yes, i have digitally downloaded WW1 from the Matrix site.

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PhilThib
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Mon Nov 24, 2008 4:05 pm

Basically, AGEOD's version is the latest up to date. Matrix and Gamersgate are advised at the same time about latest versions, and they immediately receive a link to the latest for them to update their own download platforms... whether they do it on the same day as AGEOD is not always a certainty ;)

They also receive regular and timely data on patches, when they become available.

The box version of the game is quite another story.... :w00t: Y
ou have to know these boxes have been manufactured once and for all in October, before official release. They have therefore an obviously older and less accurate version of the game... that's why we strongly advise all customers of box version to patch their games. Of course, we keep the local publishers regularly informed of those patches, and this is their duty to update their website and after-sales services... ;)
Image

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Syt
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Mon Nov 24, 2008 4:10 pm

PhilThib wrote:The box version of the game is quite another story.... :w00t:
You have to know these boxes have been manufactured once and for all in October, before official release. They have therefore an obviously older and less accurate version of the game... that's why we strongly advise all customers of box version to patch their games. Of course, we keep the local publishers regularly informed of those patches, and this is their duty to update their website and after-sales services... ;)


Something that I learned with Europa Universalis 1. ;)

I still prefer to have a boxed version, though, because I know I am frequently too lazy to backup my downloads. :nuts:
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The brutality and inhumanity of war stood in great contrast to what I had heard and read about as a youth.

- Reinhold Spengler, war volunteer 1st Bavarian Infanterie Regmnt., 1916

suchet
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Mon Nov 24, 2008 4:16 pm

Had a ctd during battle on 1.04c.
Debug error

HEAP CORRUPTION DETECTED: before Normal block (707) at Ox26A7D3E8. CRT detected that the application wrote to memory before start of Heap buffer

Memory allocated at e:\progetti\games\sdk\basicclasses\mystring.cpp(741)

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calvinus
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Mon Nov 24, 2008 4:21 pm

suchet wrote:Had a ctd during battle on 1.04c.
Debug error

HEAP CORRUPTION DETECTED: before Normal block (707) at Ox26A7D3E8. CRT detected that the application wrote to memory before start of Heap buffer

Memory allocated at e:\progetti\games\sdk\basicclasses\mystring.cpp(741)


This is the typical crash due to multi-thread memory leak. Sounds off???

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Le Ricain
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Mon Nov 24, 2008 6:33 pm

calvinus wrote:By the way Le Ricain, I see you are bogged on the Alsace-Lorraine front! :D hi hi hi


Yes, you are correct...hence my request in another post for advice/tips in planning a Grand Offense for 1916.
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'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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calvinus
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Mon Nov 24, 2008 6:40 pm

The "problem" is that once in Trench Warfare it's really difficult to breakthrough enemy lines.... hence the Grand Offensives, the technologies and the Combat Doctrines! ;)

igor7111
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Mon Nov 24, 2008 7:06 pm

1.04c
sounds off
still hangs during the diplomatic stage, if not the first, then the second for sure. isn't this happening to anybody else? i can't get through the first turn

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calvinus
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Mon Nov 24, 2008 8:18 pm

Just be sure the security level is 3.
Also double check the WW1.exe file has been overwritten by the patch.
Right click on the WW1.exe file, select properties and view "Version", that should be 1.0.4.3.

Also, disable the anisotropic filter... ask to 06 Maestro how to do.

erwin_rommel
Civilian
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4-players Grand Campaign 1914 single player?

Mon Nov 24, 2008 8:58 pm

calvinius, it is possible for a single player to play the 4-players Grand Campaign 1914 with the version 1.0.4 c?

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calvinus
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Mon Nov 24, 2008 9:01 pm

erwin_rommel wrote:calvinius, it is possible for a single player to play the 4-players Grand Campaign 1914 with the version 1.0.4 c?


I fixed some blocking bugs, but this campaign is yet to be tested deeply in single players mode, to my opinion. On the other hand, I think it's not a good choice in terms of game-balancing.

laugi2
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Mon Nov 24, 2008 10:35 pm

Calvinus

must better, thanks

i still have my schedrules renforcement(by the game) not showing up in my GHQ (2 or 3 corps + 1 scadron of bomber) . And as well diplomat with value of one con not be send on mission(i can send them in the coutry but no diplomatic mission). the rest so far so good

Thanks for your work

Aceintheholenp
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Mon Nov 24, 2008 11:01 pm

erwin_rommel wrote:calvinius, it is possible for a single player to play the 4-players Grand Campaign 1914 with the version 1.0.4 c?


I have played the 4-player campaign as the germans and am at Nov-Dec 1915. I've had a few crashes but by saving at the end of every month I've been able to get through it managably.

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