So...What I am asking is someone to detail how they do diplomacy step by step, so that we can see how these really cool variants were achieved !!!



captainmatt wrote:I really enjoyed reading your Italy strategy.
Could we have more on other countries...like Bulgaria, Romania, Greece, Albania, USA, the Netherlands, Denmark, Norway, Sweden, Spain, and Portugal?
Something like a diplomatic situation report so we have a better idea on where we should focus our diplomatic efforts? Even a + - chart would be very helpful.
I hate to send my diplomats to a country that I could get little or nothing out of...
eleven_west wrote:What is the difference between just sending a diplomat to a country and further commiting them to a diplomatic mission (When you press the second option button and they get the little envelope sign next to them)?
I assume that there are costs associated with each option? (Haven't calculated yet)? What is the point of having 2 stages in each mission, one where a diplomat travels to a country and another where a diplomat commits to a mission?
I assume that the manual will clarify all that but I thought I'd ask while we're on the wait
Tamas wrote:There is a very important difference: you need to "seek audience/perform mission" with a diplomat (thus have the envelope appear next to him), for the diplomatic check to take place. Otherwise, he is in the country "passively" - it gets used when the enemy performs a mission in the country (to counter it), but otherwise there will be no diplo-check
eleven_west wrote:The game has allowed me to perform one mission per move at least during the initial 1914 phase - the mission button has been highlighted in all occasions for all ambassadors. All missions were actioned on that turn with variable results. I even up to +1 diplomatic points from zero skill diplomats performing missions - not sure if this is a feature perhaps it is if we see skill as a positive modifier of the die roll. Plus all missions cleared and I got a full hand of diplomats again on the second phase.
eleven_west wrote:Ahh that makes perfect sense - so then we have a possible bug.
The game has allowed me to perform one mission per move at least during the initial 1914 phase - the mission button has been highlighted in all occasions for all ambassadors. All missions were actioned on that turn with variable results. I even up to +1 diplomatic points from zero skill diplomats performing missions - not sure if this is a feature perhaps it is if we see skill as a positive modifier of the die roll. Plus all missions cleared and I got a full hand of diplomats again on the second phase.
If they are supposed to travel to countries, stay there until recalled and action once mission per turn, it makes perfect gaming sense. But I think that this might be kind of broken at the moment..
Could someone verify that ?
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