alexander seil wrote:Great Invasions is still pretty buggy. You can look up my posts on the forum for some homemade fixes, but it's a huge game and if it's done by just 1 man, weird stuff will slip by. That's just the way it works. No big surprises. I'm sure, in any case, that the *technical* glitches will be worked out soon.
Most of the remaining "bugs" seems to be errors in the event scripts. They remain mainly because nobody has officially fixed them, which can be done with a notepad, without any programmation work. Then the event scripting language of GI isn't the best I've seen, to say it smoothly ( uneasy, largely undocumented, incomplete, only partially adaped to the game engine). I did what I can with but it was painful.
AS much I Know,there are no mre CTD. assimilation rate is yet maybe too strong but that's more a gameplay problem than a real bug.
And the WW1 engine would be great for a TBS GI2 : turn of 5 years with military operations impulse of 3 months in WEGO mode...