tagwyn wrote:<..> Perhaps a more detailed AAR like some of them for NC and AACW?apy:
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PhilThib wrote:<..> BTW, who is the guy willing to write the manual...I missed his message and would be glad to discuss that point with him![]()
Emeg wrote:I mean Alan Bernardo, you wrote him "Would you like to help in doing such a document ?![]()
"
His answer was "Certainly I would. <...>
Your answer "OK, let's proceed then...tell me what you need and I'll help gladly. Send me a PM with all your requirements"
See; http://www.ageod-forum.com/showthread.php?t=11356
Clovis wrote:And you will kill the wargaming PC market. <..>
Clovis wrote:And you will kill the wargaming PC market.
rwenstrup wrote:[color="Red"]Pocus[/color],
First let me say...
Adam Parker wrote:You may not have noticed but this market is already all but dead due to sloppy releases like this, cost cutting and AI's that have nothing intelligent about them.
As someone I trust on another forum wrote: "You don't get a second chance to make a good first impression".
I really had my wallet open for this one. I've bought all three of my prior AGEOD purchases from AGEOD's own shop front to support them. I've had the ACW manual professionally printed at cost to me. My wallet is closed now.
Adam Parker wrote:You may not have noticed but this market is already all but dead due to sloppy releases like this, cost cutting and AI's that have nothing intelligent about them.
As someone I trust on another forum wrote: "You don't get a second chance to make a good first impression".
I really had my wallet open for this one. I've bought all three of my prior AGEOD purchases from AGEOD's own shop front to support them. I've had the ACW manual professionally printed at cost to me. My wallet is closed now.
PDF wrote:Clovis
Don't forget the simple frustration from playing a difficult (if not impossible) to understand and crashing game...
I know it's a hard choice to delay or to release a game, it's never really finished before 2 years after release, but WW1 is currently far more unpolished than any other AGE game, or Combat Mission for that matter (I played all either on 1.00 or before).
So please also understand the tone of some people here, when they can't even finish a turn !
Luckily I mostly can play and have few crashes, but it's so damn slow I sometimes get infuriated too (like when I wait 3-5 min "military IA" before having a message "IA nation activates Army X" ...Gosh, but what did it do during all this time ?:wacko
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animaluk wrote:Well i have tried but i just cannot understand what the hell is going on in this game. combat is a nightmare i need help. instructions. the tutorials are poor.i have all of ageods previous releases and learned to love them.i will give this game more time { i have added 2 gb of memory just to play this} but at this moment in time i am lost![]()
PDF wrote:Didn't that much "kill them all" or such posts... I rather saw "warning" messages stating that with such a release AGEOD may quickly lose some (much?) reputation. And that several publishers also died after releasing crappy wargames (remember AH anyone ?)
Now the team really has not much time and no room for error, a big patch solving the main problems and a solid documentation are damn urgent.
And think about reviews ... If anyone, even the most indulgent reviewer, tests WW1 1.03 (it's even a 1.03...), he just cannot put any rating above average.
Thus the game will be categorized everywhere as an incomprehensible bug-ridden p.o.s ("s" standing for ..."software" :neener, will that really help ?
At Cyberstratege we decided to give the game a little more time and will wait for the patch for our review, but who else will do that ?
Even us don't think it's normal...![]()
Franciscus wrote:Interesting discussion, and also getting a little "hard" which is also nice....
But let's not forget, life is short, time to play is even shorter, and the objective of games is to have fun. Sure, some of us get much fun out of just tweaking, modding, improving, coordinating, etc, rather than just playing. Fine. But let's not forget that the majority of players, specially the less "hardcore" ones, just like to...play.
Let's face it, WW1 is indeed in a far worse shape than other previous AGEOD games on day 1; and that is bad. It seems that the designer/programmer and/or beta team did not do a good enough job (and this is of course nothing personal). Indeed probably we are just now entering the real beta...
I agree with Clovis when he speaks of long range visions being needed (although I must take pause when ecology and politics are mixed in the same phrase with PC wargaming...:wacko. That's why I truely believe that the future of small "niche" games is assuming what in fact is de facto happening not only with AGEOD but with other developers: Release a public beta version, but one that the interested - and there are still lots of them, as we saw with WW1 pre-order - would be able to get for a discount price, that we would pay, knowing that we are purchasing a beta that we want to help improve to a good release date game. This would be good for the developers - advance cash, larger beta team - and for the enthusiasts, "hardcore" gamers (or whatever you call them) that would get an added incentive for doing what we are already doing...
Just my 2 cents
Tamas wrote: (...) Other betas were the same, I have to say that complete newbies to the concept were the minority in our team. (...)
Franciscus wrote:I may be wrong, but I would say that IMHO this may have been one important mistake in the beta team formation...
Really hope that in the future, specially relating to the most ambitious AGEOD project (VGN) this is not repeated...
Franciscus wrote:I may be wrong, but I would say that IMHO this may have been one important mistake in the beta team formation...
Really hope that in the future, specially relating to the most ambitious AGEOD project (VGN) this is not repeated...
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