Gray_Lensman wrote:You're idea on increasing the time is quite plausible... Currently, the build time is set at 25 days, which I can definitely agree is way too short a time period for construction of a fort structure
Gray_Lensman wrote:There's only one level of fort in ACW.
Gray_Lensman wrote:Values I'm kicking around here are just possible for the "official" game. Anything substantially less, gets in the realm of "free candy" and would have to remain a "MOD" only... Don't misunderstand this to mean that I oppose any experimentation with lower values, it's just that I personally look at all changes as to the feasibiltity of whether they would benefit the game "officially" or not. Lowering the costs of forts to such a low value would probably tend to ahistorically unbalance the game towards their use, which is something I can't do officially.
Captain wrote:If we are to do this properly we need to look at how the current expense is related to historical reality and then take it from there.
Gray_Lensman wrote:We'd have to get Pocus to weigh in concerning Level 1 vs Level 2 forts, but the only structure defined in the ...ACW/GameData/Structures... folder is a Level 2 fort. The manual is severely outdated and probably incorrect in this case and I would trust more the actual game data files that can be looked into.
As far as we are concerned, the only forts capable of being built during the game are these Level 2 forts.
ohms_law wrote:The only problem with that is it can ignore playability/balance. I'm all for realistic values for everything, but ultimately playability trumps all. These are games first, after all (If I really wanted a pure simulator instead of a game I'd simply go back to my friends in the military, or something...).
Gray_Lensman wrote:Values I'm kicking around here are just possible for the "official" game. Anything substantially less, gets in the realm of "free candy" and would have to remain a "MOD" only... Don't misunderstand this to mean that I oppose any experimentation with lower values, it's just that I personally look at all changes as to the feasibiltity of whether they would benefit the game "officially" or not. Lowering the costs of forts to such a low value would probably tend to ahistorically unbalance the game towards their use, which is something I can't do officially.
ohms_law wrote:The only problem with that is it can ignore playability/balance. I'm all for realistic values for everything, but ultimately playability trumps all. These are games first, after all (If I really wanted a pure simulator instead of a game I'd simply go back to my friends in the military, or something...).
.Since the game mechanics are only concerned with the actual construction of the fort walls and not all of the other logistics involved, the game time of 25 days actually begins to seem reasonable
This means you can't have a garrison automatically attached to any structure. It is placed there independantly either in the game setup files, or by the gamer choosing to construct the unit independently and then moving it there.
Daxil wrote:Im not sure how you came up with that? It takes at least a year to just get the wall foundations up, historically speaking.
Gray_Lensman wrote:It is possible to change the depot settings of the fort to be the equal of a full depot. However, again... you fellas have to realize we are working with the data definitions to effect the changes here. If I may point out, currently any structure built does not come with an auto garrison unless it it preplaced there in the game setup files. They are 2 separate items as far as the game is concerned. This means you can't have a garrison automatically attached to any structure. It is placed there independantly either in the game setup files, or by the gamer choosing to construct the unit independently and then moving it there.
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