ohms_law wrote:For my part, part of where this is coming from is that I don't ever build permanent forts. The cost/benefit is simply not worth it in my opinion.
Gray_Lensman wrote:Continuing our discussion regarding entrenchments/forts:
There are two types of entrenchment/fortifications available in the game. Almost all gamers tend to forget this. If you want permanent fortifications of a fixed nature you have to build a fort itself at a cost I believe of 2 supply wagons and 4 artillery units. In-game, these forts represent the fixed fortifications that you are advocating.
In contrast and by game design, in-game field entrenchments represent the efforts of an army in improving its current position wherever that might be in a region. At least the game allows for the maintenance of such entrenchments as long as they remain manned. Currently already, per game design, if you abandon these field entrenchments they degrade instantly, due to their temporary positional nature.
ohms_law wrote:Well... if someone is willing to emplain the benefits in a way that can show that the cost makes them worth it, I'm all ears!
One of the things that I always think of when it comes to fixed fortifications is the expression "Fortifications are monuments to man's supidity", though.![]()
For my part, part of where this is coming from is that I don't ever build permanent forts. The cost/benefit is simply not worth it in my opinion. Corps can easily gain level 7 field fortifications, so I don't see the real need for permanent forts that cost 8 supply elements and 4 artillary elements, which works out to somthing like 320/72/100+ resources...
ohms_law wrote:Yea but... I'd really rather have those units and resources fighting in Maryland, Kentucky, and Missouri then tied up in forts in Tennessee, Louisiana, and Virginia waiting on the Union to come to me.![]()
Gray_Lensman wrote:I wonder if there is any way to rationalize a reduction in costs for Forts to 2 supply units and 1 or 2 artillery units (instead of 4 artillery units)? I'd personally like to encourage their use in-game more, but the current cost is almost prohibitive.
Entrenchments as discussed above require only 1 artillery unit to be present in order to increase into the upper level entrenchments.
For sure you would want to build 6 pounders for this purpose, but 4 artillery units does seem a little expensive even if they are 6 pounders.
Daxil wrote:I'm not sure how those forts were constructed, but it seems strange that the guns would be forever lost when they were. Why not still require 4 to make them, but convert them to 2 to man the fort? I would think a single naval guin and hvy field gun (or two fied guns for landlocked forts) locked to that location would make sense.
Any idea why the developer made them that costly and difficult?
Also, why can they only be built in regions with cities? They might be more commonly used if players coud build them wherever they wanted to like depots. I know there are some spots on the Miss I'd like to build, but cant due to lack of a city. Heck, you could go gangbusters and literally build a Maginot Line that way.![]()
Daxil wrote:I'm not sure how those forts were constructed, but it seems strange that the guns would be forever lost when they were. Why not still require 4 to make them, but convert them to 2 to man the fort? I would think a single naval guin and hvy field gun (or two fied guns for landlocked forts) locked to that location would make sense.
Any idea why the developer made them that costly and difficult?
Also, why can they only be built in regions with cities? They might be more commonly used if players coud build them wherever they wanted to like depots. I know there are some spots on the Miss I'd like to build, but cant due to lack of a city. Heck, you could go gangbusters and literally build a Maginot Line that way.![]()
Gray_Lensman wrote:so instead everyone builds Level 8 entrenchments with a single militia unit as soon as possible, that's some discouragement and a really historic tactic (NOT). LOL
Anyhow, I reduced the cost slightly as an experiment. They're still pretty darn expensive, but not prohibitively so. Also regardless of expense, they should be able to be built wherever without requiring a city. Most if not all of the pre-existing forts are built in strategic locations where no cities were originally present.
Coffee Sergeant wrote:I remember that Pocus stated on some thread that the reason he made forts costly is because there were so rarely built. Outside of Washington and Forts Henry & Donelson I don't think any major forts were built during the ACW. I believe the devs wanted to discourage the use of an ahistorical tactic.
I am guessing the devloper made the costs to deliberately prevent magniot Line tactics.
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