Sat Oct 25, 2008 11:09 am
I want to say I ve played most of my life for the fun of gaming, not for the fun of winning. This gaming is interesting (again for me) while the game has real chances for both sides. i.e (UP TO 25-75% CHANCE EITHER SIDE)
As an example, all Paradox type games are very interesting and lots of fun during the early stages (there is a status quo between you and the other powers), you are trying to survive, slowly grow, and so on... but once some critical point is achieved, the game is totally decided and no more fun into going on.
So, once the game is too clearly decided (won or lost) there is no more fun (for me) in going on playing the game... (thats my personal experience...) however some times, the game is played until finished just for allowing the "winner" to feel more "happy"... or learning some future situations for other matchs
The question is: what do I consider as a win?
For me it is (mainly) performing considerably better than REAL history, and achieving my enemy performing poorer than me.
However the game simulates this by:
a) a win is achieved first as a NM value achieved.
in case a) is not achieved, the side with the most VP value wins
the game is not won by winning lots of battles or something similar. That are the rules.
-------
If I perform a lot better than history, but my ENEMY even performs more better -> he is the winner in my head.
In my first PBEM versus Asalex, I believed I performed better than history, but he did surely even best, so I conceded around 63, with Richmond totally blocked and ANV approaching unsupplied status. Dont remember exactly NM & VP but the game was really bad for me. After some months, I can see I did some excellent performance in the naval & economic affairs, while not so good in the military ones. So--- I did not beter on average than history.