Jabberwock wrote:If this holds true, my suggested optimal divisions would look like this:
Attack
1 Leader
1 Elite regiment
1 SS regiment
1 Cavalry regiment
1 Marines regiment
13 Rifled artillery batteries
Assault
1 Leader
1 Elite regiment
1 SS regiment
2 Cavalry regiments
1 Infantry regiment
12 Rifled artillery batteries
Defense
1 Leader
1 Elite regiment
1 SS regiment
1 Cavalry regiment
14 Smoothbore artillery batteries
Mountain (also Forest/Hills/Swamp)
1 Leader
1 Elite regiment
1 SS regiment
2 Cavalry regiments
8 Infantry regiments
5 Smoothbore artillery batteries
I'll try something like this against Athena, and report back ...
Coregonas wrote:Perhaps those numbers are somewhat high, but I ve always felt a lot of units start the battle in the very first rounds.
I believed a lot of time ago only a division started the fight, then it changed to another... but i found this is not true... Nearly All units fire in the battle since the very beggining -> That´s the reason I concluded a 2-1 ratio is overpowered, and the supposed defensive advantages diluted.
The frontage is for all the elements involved, so if a couple corps involved with 8 divisions, limits are 8 x 4 -> 32 artillery.
Once a big big quantity of units involved the 2-1 ratio starts to get normal again.
It is clear the game favours the "quantity" of elements versus any other thing, until thie BIG numbers of elements arise (i.e 6-10 divisions).
So as artillery costs just 2 conscripts (the most limiting resource) it is better to have more artillery involved, in a proportion, for relatively small commands. However, money is then the limiting factor especially for the south. -> So print as a mad is a must.
Coregonas wrote:And... an assault can capture your new artillery divisions.
Clear: 45
I would just load down the HQ with art since it seems to avoid combat for the most part.
Coregonas wrote:I suppose those "frontage values" you ve calculated, are based on an "average" artillery unit ( i.e. a 100% move value.)
Using the same values... approximately, how many infantry elements (average 100% move value) in proportion can fight?
4 x those numbers?
aryaman wrote:Before hearing the 4 arty limit, I used to build divisions with 8-9 arty, and i recall in a PBEm that they proved to be brittle indeed, my opponent pointing the cause at the excess of arty. After that I changed to the standard 4 arty or even less and they work pretty well.
aryaman wrote:Before hearing the 4 arty limit, I used to build divisions with 8-9 arty, and i recall in a PBEm that they proved to be brittle indeed, my opponent pointing the cause at the excess of arty. After that I changed to the standard 4 arty or even less and they work pretty well.
Dixicrat wrote:I don't want to tip my hand too soon, but I'll soon be presenting a publication on artillery, which will be a PDF document. In it, this and similar issues will be covered at some length.![]()
In a nutshell, the reason that divisions with a disproportionate amount of artillery are so brittle is because artillery units are support units... and support units have a low hit capacity. For example, most artillery units can take 8 hits before destruction; but line of battle infantry units can take 20 hits. You can easily see whether a unit is a support unit or not by examining its "unit details box".
Dixicrat wrote:I'm wondering whether the presence of road/rail or trails would affect frontage, Jabberwock.
As I understand it, your calculations are based upon a unit's movement rate in various terrains. However, in the AACW manual it is stated that for units moving through regions with "trails", movement rate "will never be greater than 150% of the movement rate for clear terrain"; and that for movement through regions with road or rail, movement rate "will never be greater than 100% of the movement rate for clear terrain".
This causes me to wonder whether the transportation network is a factor in frontage calculation, or whether frontage is determined by base terrain only. It seems to me that this is of particular significance for difficult terrain. Any thoughts?
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