) if we were doing it otherwise. Definitively an interesting subject though. The AGE engine is versatile enough to allow us to do that, I confirm.
redcoat2 wrote: I imagine that the ECW isn’t very well known outside the UK though.
--- but I think that an ECW game could be created quite quickly using the existing game engine. Moreover, they could be the first people to create a computer game covering the war.


It has to be noted that BOA has been budgeted thanks to an handful players, who are now 'associates'. They leased between 1,000 and 5,000 $ each. If you are interested in this kind of partnership, just contact us.
Ashbery76 wrote:ECW ... it's unlikely that AGEOD would even consider making it. I would play the royalist side if it was.

). A monster game like WitP but for both european and pacific war would be unplayable really and if (when...) we are ready to do a WW2 game, I don't think we will trace all pilots names and achievements, or how many engine cells are needed to build a particular plane! 

PhilThib wrote:But Kingmaker was dealing with the War of the Roses (1455-1487), not the English Civil War (1642-1651)![]()

Pocus wrote:somehow planned, after a WW2 game. Air power, Aeromobile units and paradrops can't be done before the whole Air War is coded, so it need WW2 before. As for all things related to guerilla warfare, I would say we have already a strong base in BOA.
PhilThib wrote:But Kingmaker was dealing with the War of the Roses (1455-1487), not the English Civil War (1642-1651)![]()
PhilThib wrote:This could be done indeed. We can get the historical sources easily, and adapt the engine. The problem is the graphics, which we have to rework and pay for. This is a budget of 10-12,000 euros we do not have right now... unless we find a fan who wish to partner with us and help us do that![]()

Comtedemeighan wrote:I'd love to see you guys do a Philippine-American War game![]()


berto wrote:Based on the AGE engine, market a generic game developer's kit a la Norm Koger's The Operational Art of War.

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