Chaplain Lovejoy wrote:I've almost given up on clicking the bombardment button. Seems like every time I do I end up with 30 to 50 hits against my fleet and 0 to 3 hits against the fort and/or ground units therein. Happens with small to very large fleets, with or without amphibious assault concurrent...
Chaplain Lovejoy wrote:I've almost given up on clicking the bombardment button. Seems like every time I do I end up with 30 to 50 hits against my fleet and 0 to 3 hits against the fort and/or ground units therein. Happens with small to very large fleets, with or without amphibious assault concurrent. But knowing me I'm probably overlooking something important.
Jabberwock wrote:With the current system (which may be considered for modification soon, crossed fingers here), that's just the way it works. Send a large enough fleet to inflict some damage and survive. Go back to port for some free repairs. Rinse and repeat. It costs your opponent artillery replacements, and all it costs you is time, as long as you sent enough to survive.
Banks, please ignore what I just wrote.
Jabberwock wrote:One more thing, the player that initiates bombardment seems to have worse odds. If your fleet is just sailing through and the fort decides to bombard, looks like you inflict about 20% more damage, and take about 20% less. Reverse looks to be true if the fleet initiates bombardment. It appears this adjustment is applied after the damage caps, not before.
Chaplain Lovejoy wrote:When I activate the bombardment button for shore batteries, it doesn't stay activated turn to turn. For instance, I activate bombardment for Cairo, and I want it to stay permanently activated. But two turns out of every three it will unactivate itself. Version 1.11d, no mods.
Captain wrote:Advice anyone
Dixicrat wrote:the Offensive value and Defensive values of Fort batteries, etc. are so different. For example, looking at the 2CSAFortBatteries.mdl file, OffFire=13, DefFire =24, and ROF=2. Thus, by my calculations, on offensive fire the chance of a single hit per round will be 24.3%; but firing defensively, the chance of a single hit per round is 42.2%.
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