1. Option_[color="Red"]AIActivate[/color]
2. Option_[color="red"]ON[/color]
3. Option_[color="red"]Check[/color]
4. Option_[color="red"]Regen[/color]
1. First should be relative to chance AI activate the option. It's managed by a "Probability" check commands.
2. It should madiate the actual Option activation...(?) may be working as a counter for times that option has been activated!
3. Encodes conditions for Option activation, if any; enlist actions enabled by Option activation.
4. Encodes the number of times and chances that a fired Option will be reganerated, beeing again added to Military Option pages.
While hope my suppositions could be confirmed as true have a question as regard "factors" mediating the availability of a given option in the Military Option.
Let's say, I want an Option beeing added to Military Option pages/menu at a specific time or at some conditions, (active units count, VP level,.... anything could be check by an event-command)
Now where do I have to put hands for that.
Can I have any example?!
Thanks in Advance.
