Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Fri Aug 17, 2007 4:07 pm

anarchyintheuk wrote:Organize separate cav divs for raiding/chasing raiders or stuffing in army hqs. They're easy to detach and you don't lose that much combat power. Still undecided whether or not to put sharpshooters in them. Usually add horse arty and gatling guns (if I'm union).


Attached sharpshooters will slow down cavalry formations. Same thing with horse artillery. Actually horse artillery will reduce the speed of a cavalry division to the speed of an infantry division. Which is OK dependent on how you intend to use the cavalry.

Actually the speed reduction to a cavalry division is greater by adding horse artillery than adding a sharpshooter. Although horse artillery is a medium horse unit rather than a wheeled unit. Which means less impact from rough terrain than if you had attached non-horse regular wheeled artillery.

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Fri Aug 17, 2007 4:10 pm

Rafiki wrote:"Strong morale" is also a unit binus, isn't it? I try to have at least one "strong morale" element in each division, especially the ones that are expected to see heavy fighting.


I don't know for a fact that "strong morale" is a unit bonus. But I think it is because the "strong morale" symbol is illustrated on the Division commander in the same way as the sharpshooter symbol.

If correct, having one strong morale brigade in assault divisions would make a lot of good sense. Something I haven't been doing... :bonk:

anarchyintheuk
Lieutenant
Posts: 101
Joined: Mon May 01, 2006 6:27 pm

Fri Aug 17, 2007 9:27 pm

Jagger wrote:Attached sharpshooters will slow down cavalry formations. Same thing with horse artillery. Actually horse artillery will reduce the speed of a cavalry division to the speed of an infantry division. Which is OK dependent on how you intend to use the cavalry.

Actually the speed reduction to a cavalry division is greater by adding horse artillery than adding a sharpshooter. Although horse artillery is a medium horse unit rather than a wheeled unit. Which means less impact from rough terrain than if you had attached non-horse regular wheeled artillery.


As you say, depends on how you use them. Usually go for firepower rather than speed, but I can see the need for it sometimes. Getting the first shot (i.e. sharpshooters) on a such a relatively weak defensive unit as cavalry seems like a significant advantage.

General Quarters
Private
Posts: 24
Joined: Thu Jan 25, 2007 2:35 pm
Location: Bucks County Pennsylvania

Sat Aug 18, 2007 1:06 am

Rafiki wrote:"Strong morale" is also a unit binus, isn't it? I try to have at least one "strong morale" element in each division, especially the ones that are expected to see heavy fighting.


By strong morale unit, do you mean experienced troops, or something in addition to that?

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Sat Aug 18, 2007 1:48 am

General Quarters wrote:By strong morale unit, do you mean experienced troops, or something in addition to that?


He means elites, the guys with a little black plus sign on a gold background. That is the 'Strong Morale' ability symbol for infantry. Leaders use the same symbol for 'Charismatic' and 'Good Administrator' abilities.
[color="DimGray"] You deserve to be spanked[/color]

Image

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Sat Aug 18, 2007 2:39 am

Jagger wrote:Above is a Pocus explanation of how OFFCost and Combat_Unit_Cost and Support_Unit_Cost determine frontage limits from the Terrain files.

Basically you divide the Combat_Unit_Cost or Support_Unit_Cost from the terrain files by the movement cost of the unit. There is a percentage modifier, OFFCost, if a unit is on offense. I did the calculations and came up with the 3:1 ratio for common battlefield terrain.

There is nothing wrong with having more artillery or infantry units than the number indicated by frontage limitations. If too many units are available for frontage limitations, then the excess will enter battle if any of the first units retreat or rout. However for max efficiency in number of formations, meeting the terrain frontage limitations makes sense.


Here is a link to the thread explaining frontage.
[color="DimGray"] You deserve to be spanked[/color]



Image

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Sun Aug 19, 2007 4:51 pm

Jabberwock wrote:I re-read that section of the manual prior to making a wiki change. Does the ADC only affect corps which are in the same region as the Army HQ? Anybody know?


Anybody?
[color="DimGray"] You deserve to be spanked[/color]



Image

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 20, 2007 12:24 pm

Adc?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Mon Aug 20, 2007 1:01 pm

"Aide de camp", I suspect :)
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 20, 2007 1:21 pm

Silly me...

It affects all child stacks of the army.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
morvael
Sergeant
Posts: 79
Joined: Thu Aug 09, 2007 11:42 am
Location: Otwock, Poland

Mon Aug 20, 2007 1:26 pm

So, to sum it up a 4-1-1 ADC in the Army plus a signal and baloon unit in every corps gives +4 CP in every corps?
...

User avatar
marecone
Posts: 1530
Joined: Tue Jan 02, 2007 11:44 am
Location: Zagreb, Croatia

Mon Nov 12, 2007 5:08 pm

morvael wrote:So, to sum it up a 4-1-1 ADC in the Army plus a signal and baloon unit in every corps gives +4 CP in every corps?


Can somebody please answer this?
Thanks
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

User avatar
Le Ricain
Posts: 3284
Joined: Sun Apr 09, 2006 12:21 am
Location: Aberdeen, Scotland

Mon Nov 12, 2007 5:21 pm

marecone wrote:Can somebody please answer this?
Thanks


Marecone,

Good to see that you are back.

I do not believe that the ADC bonus actually works. The CP bonus for balloon and staff are good.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

User avatar
marecone
Posts: 1530
Joined: Tue Jan 02, 2007 11:44 am
Location: Zagreb, Croatia

Mon Nov 12, 2007 9:16 pm

Le Ricain wrote:Marecone,

Good to see that you are back.

I do not believe that the ADC bonus actually works. The CP bonus for balloon and staff are good.


Oh, my regimental buddy :cwboy: .
Thanks for the answer.
Althought I have played this game like thousand times I still come back to this forum and again and again find usefull tips.

Godspeed
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

Return to “AACW Strategy discussions”

Who is online

Users browsing this forum: No registered users and 3 guests