tagwyn wrote:Very interesting!! I am following closely and appreciate all nuances and hints. I have never played the Rebs. There was never anything such as "the CSA." Just a bunch of slave-holding planters using small farmers etc. as cannon fodder. Tag
Henry D. wrote:Interesting read!
Wow, 10 brigades in the build! Where do You geht the necessary war supplies from, massive blockade running?
I've fiddled around a bit with the CSA over the weekend and quite hated it, because I couldn't seem do get any decent build-up and/or industrialization done. (Yes, I'm quite spoiled by being used to the Union and its lavish supplies:siffle Guess I'd better dig up some sound strategy tips before I get into the CSA in earnest...
A question: has Jagger tried to do any serious amphibious assaults yet, apart form the failed incursion in Louisiana? If not, that's IMH(and not yet too well informed and mainly based on past experience with other ACW-games)O a severe sin of omission on his part. Many of the east coast harbors should be easy and relatively quickly to reach meat, and even if he defends them only with small militia garrisons while moving on with his main force and loses some of them to counter-attacks, in the meanwhile he'd distract valuable CSA forces from the main theatres and boost his own blockade-efficiency, wouldn't he?
Frankly, in retrospect, I'm not so sure about the value of my criticism above either. It was solely based on my experiences with the AI. A human will probably hand my my bottom on a silverplate if I try it out on him, as I soon hope to find out for myself. But still, an assault force of one or two strong divisions, Farragut with a decent fleet for support and a bunch of Militia to leave behind as garrisons while the main force continues "harbor hopping" should give Jeff Davis a headache, just like those meddlesome gray raiders behind the union lines give it to Abe Lincoln...KillCalvalry wrote:I am not sure what the best Union strategy is for Amphib assaults. I do know that if you intend to hold something, you better bring a whole lot of guys. Jagger's initial set-up to New Orleans was well-executed, with raids cutting the rail lines; very well done, I wish I could think of that! After that it didn't go so well for him, not sure if that was because I reacted quick, or he hesitated at the gates of the city, against a pretty small force inside. Maybe he needed to clear the forts at the head of the passes.
Maybe the biggest problem with the Union sea moves is the risk-reward. Your potential reward is limited, and the risk is the total destruction of whatever you land.
Maybe time will tell!wyrmm wrote:I would think that a too early union amphibious campaign would leave Pennsylvania and Ohio extremely exposed to much more than a raid.
fremen wrote:Here you are another satisfy reader. Good job.
Like other mate, i wonder why is possible you can build so many brigades with the CSA. In my scen i'm always in the razor's edge, very sparse WS and very very very very small money...
KillCalvalry wrote:Excellent questions, and I haven't unlocked any secret code:
1. I had delayed builds for awhile and accumulated War Supplies, so when I did a money and draft take, I suddenly had a large pool accross the board. 10 is definitely not a normal turn! Just my post-take rush. And, that was at that moment, 10 were training in various places on the map.
2. You can see on the last post my normal production, nothing out of the ordinary.
3. I haven't been building as much artillery, saving that for later. I think artillery is important, just seems like the CSA is short of war supplies early, so you have to prioritize infantry.
Hope that answers that, just waiting for a turn from Jagger so the seige of Pearl, LA can continue.
KillCalvalry wrote:I'm sure the answer is ships, but I don't know if he can trace a supply line north and back down Bayou Teche, or if there are Union Transports right there unloading ammo. At any rate, I now have 2 Ironclads (Tennessee and Mississippi), and they are going to park offshore from Pearl.
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