squarian wrote:The main problem I've encountered so far is the high casualty rate in battles, especially large army-level engagements (I've already posted an extreme example elsewhere here)... but I do hope the beta team will eventually be able to solve it...
We are still working on the problem. Although its frequency appears to have been reduced in the most recent patches, certain situations still produce excessively high casualties. The trick is to find repeatable situations, then isolate and identify the causative aspects. Only then will Pocus & co. know what exactly they have to fix.
Flower Power!
Oh and in a spare couple of minutes if the programmers/developers could just tweak the interface to make it a tad more user friendly.

