Serpent77
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Error with the patch!!!

Fri May 16, 2008 10:40 pm

Something is wrong with the patch!!! When i installed the patch 1.10a and tried to launch the game, black screen has appeared saying that something is missing (see attachment). Then the game asked for my serial number for three times (i inserted the same number again and again and again) then it quitted to the desctop. I reinstalled the game to the same effect. I have a digital download version of the ACW and a valid cd-key and never encountered any problem with previous patches. Please help.
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Rafiki
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Location: Oslo, Norway

Fri May 16, 2008 10:42 pm

Serpent77 wrote:Something is wrong with the patch!!! When i installed the patch 1.10a and tried to launch the game, black screen has appeared saying that something is missing (see attachment). Then the game asked for my serial number for three times (i inserted the same number again and again and again) then it quitted to the desctop. I reinstalled the game to the same effect. I have a digital download version of the ACW and a valid cd-key and never encountered any problem with previous patches. Please help.

According to reports, this was an error in the "first" version of 1.10a; it was quickly fixed and uploaded anew by Pocus, but you need to make sure you have downloaded the "new" version from http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

Sorry for the inconvenience of this, but luckily, it's easily remedied :)
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Clovis
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Fri May 16, 2008 10:59 pm

Using the new 1.010a without any problem.
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Clovis
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Sat May 17, 2008 9:02 am

On second thought, AI seems to be less polarized about VP locations than on weak enemy forces. AI is leaving VP locations under pressure to target small forces in the vicinity. The most perfect example in the first turns is Beauregard abandoning manassas to reach Fort Monroe, but I noticed several others.

Such a opportunitic behaviour will let player building traps for AI with easiness and is clearly a result of the 1.10 changes.

I forget to add such systematic offensive moves are made by AI on low aggressiveness setting and no fog of war advantage, ie IMHO the most restrictive AI can get for offensive mode.

It could of course be in part the result of my mod but I guess not totally.
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StatboyVT
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Sat May 17, 2008 4:46 pm

Clovis wrote:On second thought, AI seems to be less polarized about VP locations than on weak enemy forces. AI is leaving VP locations under pressure to target small forces in the vicinity. The most perfect example in the first turns is Beauregard abandoning manassas to reach Fort Monroe, but I noticed several others.

Such a opportunitic behaviour will let player building traps for AI with easiness and is clearly a result of the 1.10 changes.

I forget to add such systematic offensive moves are made by AI on low aggressiveness setting and no fog of war advantage, ie IMHO the most restrictive AI can get for offensive mode.

It could of course be in part the result of my mod but I guess not totally.


The same thing was happening to me. I actually played a game through early 1863, and I've pretty much wiped out the Union forces in Virginia. McDowdell used his entire army to beseige Fredericksburg for the ENTIRE winter. I had a corps in Manassas and 2 corps in Richmond. So he sat besieging a city that had a grand total of 1,000 men for an entire winter, between two parts of my army. I guess he never activated because he never assaulted. When spring came, after his army had been devastated by attrition and his cohesion was next to nothing, I moved my entire army in and wiped out about 75% of his forces in a 7-day battle. And he didn't even retreat that turn. He just stood there, and I killed some more the next turn.

Same type stuff happening out west. I took Cairo and St. Louis, and the Union forces spent the winter sitting around in the country side, rather than retiring to Quincy, Louisville, or somewhere else with a supply depot. Their armies spent the winter a field in Illinois, Indiana and Kentucky.

I'm using your mod also Clovis (it's great btw, thanks for all you do), but I think it's the 1.10 patch, not the mod.

I ended up going to 1.09e. Which is a great experience for me, because I took a few months off playing the game, and the last version I had played was 1.06 or 1.07. Love the changes to 1.10. I'm just going to wait until the AI gets straightened out before I switch to it full time. Judging from Ageod's sterling customer service of the past, I'm sure it's just a matter of time.

:hat:

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Clovis
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Sat May 17, 2008 5:39 pm

Thanks for the kind words.. BTW, as you're playing against Union, could you give me your advice about US AI as I've yet to work on this part of my mod.

I agree with your conclusion, I would like the AI behaviour in 1.09 with the 1.10 changes. Actually I have until now greater pleasure with 1.09 than 1.10.
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Jagger
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Sat May 17, 2008 6:58 pm

So any idea when the patch will be split into a graphics and non-graphics download? If it is technically too difficult to do, just let us know.

11 hour downloads is simple not practical with a dialup connection.

StatboyVT
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Sat May 17, 2008 8:17 pm

Clovis wrote:Thanks for the kind words.. BTW, as you're playing against Union, could you give me your advice about US AI as I've yet to work on this part of my mod.

I agree with your conclusion, I would like the AI behaviour in 1.09 with the 1.10 changes. Actually I have until now greater pleasure with 1.09 than 1.10.


Playing against the Union, the AI settings are medium difficulty, low aggressiveness, small FOW advantage and +1 activation. I've only played through October of '61, so I'm not sure how much I'll be able to help.

In the East, as soon as McDowell's army activated, they went after Johnston in Harper's Ferry. Interesting that they went there. With a VP in both Manassas and Harper's Ferry, I guess they decided to go after the smaller force. I retreated Johnston to Manassas, the Union took Harper's Ferry and them came after me around Manassas. Fighting in Manassas and Stafford. Most of the fighting just against McClellan's corps. I roughed him up pretty good. Instead of retreating to Washington, the whole army retreated back to Harper's Ferry. I pursued, fought a small battle in Harper's Ferry, and had a slight defeat. Retreated back to Manassas, and looks like both sides are settling in for fall/winter. Casualty rates seem very historic. I'm very pleased.

In the west, I always move Polk up to Columbus, Mizzou to threaten Cairo. The Union built up their forces pretty well, and went after him in Columbus. Polk won the battle, but the superiority of the Union forces forced him to abandon Columbus. The Union seems to be massing their western forces around the Cairo/Columbus area, since Kentucky is still closed. Therefore I'm bringing the Army of Tennessee west. They'll join up with Polk and either encamp in Corinth for the winter, or built a supply depot in a smaller city in western Tennessee in order to keep closer contact with the Federals, and to be in a better position to support Island #10 or Fort Donelson in case of attack.

I'm pretty pleased with it so far. Despite the low aggressiveness setting, the Union seems fairly aggressive in 1861. Maybe that's because of the small FOW advantage and +1 activation rule.

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Clovis
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Sat May 17, 2008 8:35 pm

If my Kentucky events are fully working, Kentucky should join Union soon ( a 65% probability by turn after spetember 61.

The initiative bonus for US AI is certainly the cause of Union activity. I'm pretty pleased the AI to go on offensive...

If changes aren't made soon for AI I will eventually revise the VP locations list...
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StatboyVT
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Sat May 17, 2008 8:51 pm

Clovis wrote:If my Kentucky events are fully working, Kentucky should join Union soon ( a 65% probability by turn after spetember 61.

The initiative bonus for US AI is certainly the cause of Union activity. I'm pretty pleased the AI to go on offensive...

If changes aren't made soon for AI I will eventually revise the VP locations list...


I forgot to mention, that's on 1.09e, not on 1.10. Just wanted to make that clear. Have a good one!

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berto
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Sat May 17, 2008 8:55 pm

StatboyVT wrote:Playing against the Union, the AI settings are medium difficulty, low aggressiveness, small FOW advantage and +1 activation.

In an earlier post, you mentioned that you were reverting to 1.09e.

Your summarizing your settings in the way you did above is great, but always remembering to list your game version is very helpful also.

That way, we don't have to infer this important point, or look backward in time at your earlier posts, or somehow just keep straight that player A is using version X while player B is using version Y.

Helps to cut down the confusion. This is a Patch 1.10 message thread, after all. :confused:

<edit>
StatboyVT wrote:I forgot to mention, that's on 1.09e, not on 1.10. Just wanted to make that clear. Have a good one!

I posted the above at about the same time you were posting this clarification. Thanks for remembering to clarify, and sorry for any added confusion.
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Rafiki
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Sat May 17, 2008 9:00 pm

[color="Blue"]Also, if the discussion concerns changes made in Clovis' mod, it is better to discuss it in the mod forum, e.g. in Clovis' mod's thread, though of course, if it pertains to changes made in 1.10, it is suitable here (too?) :) [/color]
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Clovis
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Sat May 17, 2008 9:39 pm

Rafiki wrote:Also, if the discussion concerns changes made in Clovis' mod, it is better to discuss it in the mod forum, e.g. in Clovis' mod's thread, though of course, if it pertains to changes made in 1.10, it is suitable here (too?) :)


Sorry, my bad for the highjacking..Now and I think to be relevant to the 1.10 patch in any version, AI is now systematically on offensive even with the most conservative options. By example, a stack with Sterling Price in boonville MO, just beaten by Lyon, is heading toward a town in Kansas because Union Garrison is one militia unit. In the same time, JE Johnston is invading Pennsylvania without letting a real strong defense in Harper's Ferry howewer the building of a fairly Union force in the vicinity of the town... AI agressiveness is now neighbouring madness..
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stormbringer3
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Patch Suggestion!

Sun May 18, 2008 12:51 am

I live in a rural area where I do not have access to hi-speed internet.
When I wanted to change from 1.10 to 1.10a the time was about 8-9 hours since the updated patch downloads everything since the beginning. Of course, when I was about 96% complete, I was disconnected so I had to start over again. I had the same exact expereince going from 1.09e to 1.10.

My suggestion is to try to have two patch updates, one like we have now for new installers or people returning to the game after a prolonged absence, one for us gamers who only need the latest changes.

Thanks for making such wonderful games!

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Paul Roberts
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Sun May 18, 2008 12:53 am

On claims of foolhardy AI aggression: I'm just not seeing it.

Today I started a 1.10a game against the Union AI. My settings are:

normal difficulty
two notches of AI FOW advantage (which makes the computer play *much* more intelligently)
historical attrition for everyone
normal AI aggression
+1 AI activation bonus

I'm only up to November 1861, but the AI has been playing smart, seizing objectives and massing against me appropriately. My Shenandoah Corps has been playing cat-and-mouse in the valleys after being pushed out of Harper's Ferry and then Winchester by McDowell. It's probably telling that I have actually taken more casualties than the AI at this point.

I'll keep looking for signs of madness, but none so far.

Brochgale
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Sun May 18, 2008 1:18 am

stormbringer3 wrote:I live in a rural area where I do not have access to hi-speed internet.
When I wanted to change from 1.10 to 1.10a the time was about 8-9 hours since the updated patch downloads everything since the beginning. Of course, when I was about 96% complete, I was disconnected so I had to start over again. I had the same exact expereince going from 1.09e to 1.10.

My suggestion is to try to have two patch updates, one like we have now for new installers or people returning to the game after a prolonged absence, one for us gamers who only need the latest changes.

Thanks for making such wonderful games!


Good suggestion it took me 5 hours plus to download latest patch - another country boy. However I did not need to start over again when I get disconnected as I always do after a certain amount of time. If I recoonect immediately when I know I will get dcd then patch download picks up where it left off before I got dcd.
Your connection is even slower than mine.
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Jagger
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Sun May 18, 2008 2:01 am

Brochgale wrote:Good suggestion it took me 5 hours plus to download latest patch - another country boy. However I did not need to start over again when I get disconnected as I always do after a certain amount of time. If I recoonect immediately when I know I will get dcd then patch download picks up where it left off before I got dcd.
Your connection is even slower than mine.


It has been promised in the past but just hasn't been done. I don't know if it is technically too difficult or really low priority.

I have been getting people to send me just the execute file. But I know I am missing certain changes in the body of the patch.

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berto
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Sun May 18, 2008 3:53 am

Paul Roberts wrote:two notches of AI FOW advantage (which makes the computer play *much* more intelligently)

Good idea. It seems only fair. I'll try playing with that setting.
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Sun May 18, 2008 6:30 am

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Pocus
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Sun May 18, 2008 8:16 am

Here you go, please report any problem:

http://ageoddl.telechargement.fr/latest/AACW_Patch_Light.zip

(6.5 Mb)

The patch needs that you installed 1.09e or later. It does not include any graphics, DLL or PDF files.
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Jagger
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Sun May 18, 2008 8:17 am

Gray_Lensman wrote:I personally tried to do this, but it is next to impossible for me to completely separate the files that have been modified vs the unmodified files. There are literally hundreds of files that have been changed over the course of several months of version updates. It could only be done by actual AGEod persons with any real chance of working, and even then I suspect it would have flaws.


Gray, I appreciate your efforts.

Past patches appear to be all folders from the game. Just splitting off one folder, the graphics folder, into a second part would reduce the majority of a patch to a very manageble download. The graphics folder at 1 gig would be the major download.

Although there are many folders included in the patch which I suspect are really unnecessary as they are rarely if ever changed from the original folders. Folders such as the Doc folder, Font folder, Log folder, Particles folder, Scripts folder and the sound folders are included in patches but are probably totally unnecessary in a download because they haven't changed.

If the patch could be broken into a graphics folder part and then "all other folders" in a second part, it would make dialup downloading reasonable.

If the second "all other folders" part eliminated the Doc folder, Font folder, Log folder, Particles folder, Scripts folder and the Sound folders, it would make the download even quicker and better.

Focusing on complete folders, rather than files, should help in making a quick patch. Including only folders with changes helps reduce the total size of the download.

If I had access to cable, I would not have a problem. Although here in the US, there are many rural parts of the US without cable. So I know I am not the only one without cable access.

Hopefully, a two part patch is doable...even if we have to forego the auto installation feature.

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Pocus
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Sun May 18, 2008 8:24 am

About the AI, I'll check her over agressivity, but if you can send me (unmodded) saved game with precise example of a too bold offensive, this would speed up the process. And more speed, more fixes :)
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Jagger
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Sun May 18, 2008 8:25 am

Pocus wrote:Here you go, please report any problem:

http://ageoddl.telechargement.fr/latest/AACW_Patch_Light.zip

(6.5 Mb)

The patch needs that you installed 1.09e or later. It does not include any graphics, DLL or PDF files.


Many thanks!!! :coeurs:

Downloading as I post!

richfed
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Free Download Manager

Sun May 18, 2008 12:43 pm

stormbringer3 wrote:I live in a rural area where I do not have access to hi-speed internet.
When I wanted to change from 1.10 to 1.10a the time was about 8-9 hours since the updated patch downloads everything since the beginning. Of course, when I was about 96% complete, I was disconnected so I had to start over again. I had the same exact expereince going from 1.09e to 1.10.

My suggestion is to try to have two patch updates, one like we have now for new installers or people returning to the game after a prolonged absence, one for us gamers who only need the latest changes.

Thanks for making such wonderful games!


I'm in the same boat ... latest patches take between 5 and 7 hours. May I suggest a nifty program called Free Download Manager. It works beautifully .... won't help with the time all that much [although it will speed things up just a little], but it will solve your disconnect problem. Nice "resume" feature. It's free, as the name implies. Been using it for a year, or more, with no problems! Do a search on the Internet for their site.

Now that Mr. Pocus has issued a lite version of the patch, it may all be mute! :)
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Clovis
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Sun May 18, 2008 12:48 pm

Paul Roberts wrote:On claims of foolhardy AI aggression: I'm just not seeing it.

Today I started a 1.10a game against the Union AI. My settings are:

normal difficulty
two notches of AI FOW advantage (which makes the computer play *much* more intelligently)
historical attrition for everyone
normal AI aggression
+1 AI activation bonus

I'm only up to November 1861, but the AI has been playing smart, seizing objectives and massing against me appropriately. My Shenandoah Corps has been playing cat-and-mouse in the valleys after being pushed out of Harper's Ferry and then Winchester by McDowell. It's probably telling that I have actually taken more casualties than the AI at this point.

I'll keep looking for signs of madness, but none so far.


Good news, but as far I remember, Union AI was precedently reputed to be really passive in the first years . I know some improvments on this point came when we discovered adding a bit of initiative bonus eases the thing but your example is somehow showing AI to be more aggressive in the new patch.

And the problem is such a aggressivity can be good for Union AI gameplay but poorer for CSA AI, whose ressources are weaker...
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richfed
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No Suicide Offensives as the CSA

Sun May 18, 2008 12:48 pm

Paul Roberts wrote:On claims of foolhardy AI aggression: I'm just not seeing it.

Today I started a 1.10a game against the Union AI. My settings are:

normal difficulty
two notches of AI FOW advantage (which makes the computer play *much* more intelligently)
historical attrition for everyone
normal AI aggression
+1 AI activation bonus

I'm only up to November 1861, but the AI has been playing smart, seizing objectives and massing against me appropriately. My Shenandoah Corps has been playing cat-and-mouse in the valleys after being pushed out of Harper's Ferry and then Winchester by McDowell. It's probably telling that I have actually taken more casualties than the AI at this point.

I'll keep looking for signs of madness, but none so far.


Me, either. Game is playing very nicely and pretty smart ... I, too, am playing as the CSA, so, maybe this all affects the CSA AI more? The Union AI is vastly improved as far as I can see. Could it be better? Of course, but I am just not experiencing all that much in the way of suicide-stuff.

Get it to sustain incursions into the deep south via ports, and I'll be in Hog Heaven!
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Pdubya64
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Sun May 18, 2008 1:27 pm

Gentlemen: :p ouet:

At the risk of being overwhelmed by requests, I can send a CDROM with the latest patch (86+MB) burned on it via mail.
Please- only request this if you have a very limited (i.e., dial-up) internet connection, as I don't have time or resources to fill just anyone's request.
For those of you who are truly desperate, I would be more than happy to do it! :dada:

Pdubya
"Yonder stands Jackson like a stone wall; let us go to his assistance." - CSA BrigGen Barnard Bee at First Manassas

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GShock
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Sun May 18, 2008 1:46 pm

Eh...low bandwith is a nightmare...the best i can suggest is download managers. Most are free to try, some others to be registered. Flashget is an app for those of you who use mozilla (i do). It's free (it's a plugin free as free is the browZer), then there's Reget and then there's Getright. I *strongly* advice not to use gozilla due to spyware progs that come with it. Just adding more to the prog mentioned by richfed. :)

U can find all these apps at http://www.download.com (Cnet network). As i said, most are free. You won't do much for the speed, but you will NEVER lose the file if your download is interrupted bc it can be resumed. :)

Another option: Buy laptop if you haven't and go to Starbucks. Or, even better, buy a 10$ zip USB key and go to Starbucks asking to DL the file.
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Inside686
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Sun May 18, 2008 3:48 pm

What are the changes from 1.10 to 1.10a please?

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Primasprit
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Sun May 18, 2008 3:50 pm

Inside686 wrote:What are the changes from 1.10 to 1.10a please?

http://www.ageod-forum.com/showpost.php?p=82989&postcount=136

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