Ethy
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Unmovable Militia

Sun Feb 17, 2008 1:18 am

ok so i downloaded the latest patch earlier on today as i noticed my version was a little out of date and started a new game with the CSA. it seems to be going moderatly well by turn 10. however i have encountered somthing which is bugging me a little.

i have elements of militia in Texas, Tennessee and North Carolina that seem stubborn as to not move. they seem fine, they are fighting fit troops ready to be sent to the front however they wont even go to the adjacent territory from the town they spawned from. in one example ove got 3 sets of militia i want to move just over the river from Nashville to Gallatin but they just aint moving! is there any possible explination to all this? it didnt happen in any other senarios i have played.

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lodilefty
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Sun Feb 17, 2008 1:25 am

Ethy wrote:ok so i downloaded the latest patch earlier on today as i noticed my version was a little out of date and started a new game with the CSA. it seems to be going moderatly well by turn 10. however i have encountered somthing which is bugging me a little.

i have elements of militia in Texas, Tennessee and North Carolina that seem stubborn as to not move. they seem fine, they are fighting fit troops ready to be sent to the front however they wont even go to the adjacent territory from the town they spawned from. in one example ove got 3 sets of militia i want to move just over the river from Nashville to Gallatin but they just aint moving! is there any possible explination to all this? it didnt happen in any other senarios i have played.


Some militia appear as "static" [not locked]. If you look at their 'orders envelope' in the unit panel, you'll see a pulsing padlock. Additionally, tooltip in the units display tells you they are 'static'. They can't leave the region.
I'm not sure why they show up that way, but many [most?] eventually 'release'.

I've guessed it's something to do with the 'scripted' militia exceeding the force pool allowed, but I've never gone in and checked the count.

Coregonas
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Sun Feb 17, 2008 1:36 am

I am not sure the exact troops you are talking about but... Perhaps can help ...

I guess these are some of the "Volunteer" units. with At 7- Def 12.
(Not Militias exactly)

Some of these militias dissapear from the game, but some get released for free after a while.

I believe this occurs if they upgrade to line infantry.

Around a 5% every turn to upgrade to militias
Another 5% then to upgarde to conscripts - line infantry.

But not sure is this is the right thing.

Ethy
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Sun Feb 17, 2008 1:36 am

lodilefty wrote:Some militia appear as "static" [not locked]. If you look at their 'orders envelope' in the unit panel, you'll see a pulsing padlock. Additionally, tooltip in the units display tells you they are 'static'. They can't leave the region.
I'm not sure why they show up that way, but many [most?] eventually 'release'.

I've guessed it's something to do with the 'scripted' militia exceeding the force pool allowed, but I've never gone in and checked the count.


thats wat i mean... there is no padlock, they just cant move :S

Ethy
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Sun Feb 17, 2008 1:43 am

Coregonas wrote:I am not sure the exact troops you are talking about but... Perhaps can help ...

I guess these are some of the "Volunteer" units. with At 7- Def 12.
(Not Militias exactly)

Some of these militias dissapear from the game, but some get released for free after a while.

I believe this occurs if they upgrade to line infantry.

Around a 5% every turn to upgrade to militias
Another 5% then to upgarde to conscripts - line infantry.

But not sure is this is the right thing.


well in my example i gave at Nashville the elements names are

5th state militia (TN)
6th state militia (TN)
7th state militia (TN)

so they are militia, however they just wont move...

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lodilefty
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Sun Feb 17, 2008 1:50 am

can you post a screenshot?

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Jabberwock
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Sun Feb 17, 2008 2:05 am

Coregonas wrote:Around a 5% every turn to upgrade to militias
Another 5% then to upgarde to conscripts - line infantry.


7% (supposedly - but it seems like they upgrade a lot faster than that)
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Jabberwock
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Sun Feb 17, 2008 2:07 am

Are these units that you built or units that appeared by event?
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D_K
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Sun Feb 17, 2008 8:07 am

I think they are just static and will release if the enemy attacks that area or something like that, i have noticed lots like that as well. it should say in the tooltip if you hover the mouse over.

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GlobalExplorer
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Sun Feb 17, 2008 11:59 am

I have also seen one or two of these units. Playing the CSA at least one militia unit refused to move but had no padlock. I think it was with version 1.07 / 1.08.

I could live with it ;)

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arsan
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Sun Feb 17, 2008 12:12 pm

There are two kind of unmovable militias.
The "fixed until attacked" tooltip kind (with padlock).
The "this units can't move out of the region" tooltip kind ((no padlock).
The second one can never leave the region, but you can place them in or out the structure.
Playing as the CSA both are recived by free as events. Something like free garrisons.
The first free wave is the padlock one. Latter you get the no padlock ones :8o:
From my experience, i think both can train, but will keep unmovable just the same.
Don't know why there is two kinds... seem a little too complicated system for little gain but it is no bug at least :siffle:

Cheers

Ethy
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Sun Feb 17, 2008 5:28 pm

Ah well cheers anyway... there must be something i missed, but they where created dileberatly which made me puzzle why they cant move, oh well :)

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W.Barksdale
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Sun Feb 17, 2008 5:37 pm

Check that you don't have static or locked elements in the stack together with the guys you want to move. If you try to move them together they won't budge. Make sure the movable guys are in a completely separate stack.

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arsan
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Sun Feb 17, 2008 5:37 pm

You must be mistaking units you bought with some of the ones given for free. The ones you buy can always move.
But beware, because if you merge by mistake one of the movable ones with one of the fixed militia (with the + button) the resulting 2 element militia brigade will be fixed and you will not be able to separate them.
It has happened to me more than once... :bonk:
Regards!

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soloswolf
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Mon Feb 18, 2008 1:31 am

When you retake a city due to patriots rising, they are always locked in the region as well.

I have always thought this particular scenario was a pretty neat feature.
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Doomwalker
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Mon Feb 18, 2008 5:10 am

I get this also. It happens with units that I recruit. When I recruit there is some ready to move next turn and some "immobile" for a few turns. They always release after a couple turns. I was definitely not happy the first time I noticed it. I now look at it as part of the recruitment troubles of the time period.
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DaveFrommer
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Mon Feb 18, 2008 7:14 am

Doomwalker wrote:I get this also. It happens with units that I recruit. When I recruit there is some ready to move next turn and some "immobile" for a few turns. They always release after a couple turns. I was definitely not happy the first time I noticed it. I now look at it as part of the recruitment troubles of the time period.

When you recruit new units, different types of units take different number of turns until they are ready. These are marked with a Red band along the bottom. I sthis what you are seeing?

Offworlder
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Mon Feb 18, 2008 12:05 pm

These are mostly event generated militias, with the CSA receiving quite a lot of them. Bragg is your best bet to get them moving coz he trains them really quick into line units.

Ethy
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Mon Feb 18, 2008 12:47 pm

DaveFrommer wrote:When you recruit new units, different types of units take different number of turns until they are ready. These are marked with a Red band along the bottom. I sthis what you are seeing?


no... theres no red band, no padlock. there fighting fit but they just wont move!

Ethy
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Mon Feb 18, 2008 12:49 pm

Offworlder wrote:These are mostly event generated militias, with the CSA receiving quite a lot of them. Bragg is your best bet to get them moving coz he trains them really quick into line units.


there not event militias, they are militias i recruited myself that gave me the message "units raised in several states" it just sucks :)

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lodilefty
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Mon Feb 18, 2008 12:58 pm

Ethy wrote:no... theres no red band, no padlock. there fighting fit but they just wont move!


What exactly does the tool tip say when over these units in the unit panel display?

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Doomwalker
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Mon Feb 18, 2008 2:12 pm

Mine are also recruited troops, with no red band. Reading over the "New units in" list they will be listed, but locked in place. Most are locked for no more than 2 turns.
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Doomwalker
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Tue Feb 19, 2008 3:01 pm

I'll get a screenshot of this this afternoon. I should have done it last night, but I was working on two other issues at the time.
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Coregonas
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Tue Feb 19, 2008 9:24 pm

Perhaps... There are some messages of "RECRUITED" troops, but are in fact not recruited by the player, seem to me these are part of an automatic recruitment "event".

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Doomwalker
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Wed Feb 20, 2008 2:18 am

I have tried to replicate the results and produce a screenie, but I have been thwarted in all efforts. If I happen to be able to catch the elusive creature, I will post it.
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