Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Optimal arrangement of divisions/generals?

Sat Oct 27, 2007 6:11 pm

I have noticed...finally :siffle: .... that stats change for generals when they become a division commander, some more so than others it seems or maybe it has to do with were they are within command of the stack? Lets use an example.

Hooker (USA) is rated 4-4-3 and I have two other Generals in the stack with him. One is a 3-1-2 and the other 3-2-2. There are 11k men in the stack. If I make Hooker a division commander his stats drop to 2-2-1, take division commander off it goes back up to 4-4-3. If I make the other 2 division commanders everything is fine. I wanted to make Hooker a division commander as well to add the marines and sharpshooters to him because it is my understanding that all the attritubets of the stack commander affect the entire stack correct? Or do I get the same benefit if one of my other generals have all the men under their command including the marines and sharpshooters?

I can't remember the exact stats and situation of another stack I saw something like this happen was but from what I recall another General went from his original stats (something like 1-0-1) to 0-0-0 when put into a stack and was in third position behind two other generals.

What is the rule here? Does it have to do wtih their strategic rating?

Also, what effect does having poor generals in a stack cause? Say I have Hooker with his 4-4-3 as the stack commander and I have 2 generals behind him of 0-1-1 and 1-2-1 or something. Does that negatively affect the stack in anyway? Strength? and so on?

Is it better to have Generals with stats that the other lacks in a group together? If I have a General with a rating of 3-0-3 would putting a General with say a 1-3-2 rating make up for the poor rating the other general has?

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runyan99
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Joined: Tue Dec 19, 2006 6:34 am

Sat Oct 27, 2007 6:44 pm

Guru80 wrote: If I make Hooker a division commander his stats drop to 2-2-1


That's a one turn only penalty. Creating a division causes a temporary penalty.

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Sat Oct 27, 2007 7:01 pm

runyan99 wrote:That's a one turn only penalty. Creating a division causes a temporary penalty.


Got ya. I thought about that after I posted it but wasn't able to find it anywhere.

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chainsaw
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Location: San Diego, CA
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"Hooker's girls"

Tue Oct 30, 2007 12:45 pm

runyan99 wrote:That's a one turn only penalty. Creating a division causes a temporary penalty.


With Hooker it has more to do with his attention being diverted by the trainload of his lady friends coming down from Philadelphia! :sourcil:

I always thought his patronage of working girls was the source of the slang term for a prostitute, but Wiki says it ain't so. Sounds like a great idea for a graduate research paper. :siffle:

http://en.wikipedia.org/wiki/Joseph_Hooker

http://www.civilwarhome.com/hookbio.htm
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