Overparduffer wrote:This screen still confuses me. If I understand correctly the top number is the number of hits that need to be replaced. Then the lower left number is how many are available for replacement?
The lower number is the number of replacement 'chits' you have in the pool of that type. A chit does not have a fixed number of hit replacements attributed to it, but the chance of the being exhausted. The chance is relative to the number of hits an element of that type may contain.
EG: a line infantry element (regiment) can contain up to 20 hits. There for each time a hit is replaced using a line infantry replacement chit a d20 (20 sided die) dr (die roll) is made. If a 20 is rolled, the chit is removed. This means that statistically you can use a line infantry replacement chit 20 times.
If an entire element has be destroyed 1 entire chit will be used to replace that element. There is no regard to whether that chit may have been used any number of times to replace hits.
Overparduffer wrote:And you only have to have about 10% of the top number?
You have to have >=1 chit in the required pool to replace a hit. Having more chits in a pool only allows you to replace more hits than you might considering that some chit(s) may randomly become exhausted.
Some people use 10%, some far less. I go with about 5% unless a campaign is about to get under way and I know I'll be taking heavy losses.
Overparduffer wrote:And what makes the top number turn red with an explanation point?
I don't know. What ever the mechanism is, it is not working uniformly nor completely logically. I would ignore the color.
Overparduffer wrote:Seemed like the other day my infantry had around 230 hits to be replaced and zero available but it wasn't red. I'm confused.
Pay attention to the number, that's all the really matters.