minipol wrote:Thanks Ol' Choctaw for the clarification. My hq have been doing next to nothing then, ouch. I will move them to my biggest corps then. What benefits are there to using units in the army stack?
Again, I have some reservations here. HQSupp is Expensive, even compared to Med/Sig/etc. Seems like a real pricey way to get Support benefits to Corps - I look at the new HQSupp as an ideal support for, well, Headquarters. You really don't want your Army HQ stacks to get too involved with a fray - hovering for a just in case intervention, yeah, stuff like that (and even then, I have more reservations - remember, Army stacks do not MTSG in the same exact manner as Corps), but you really don't want them to get smashed up. The HQSupp unit now makes it possible to use them as a rear area, uh...Headquarters! Send the occasional hurt unit there, let it heal; use it as a Training center, and put those Sig Support functions with 3* who can use it overall or as a nice beefer-upper.
Put Med & Eng with Corps, if nothing else - ready to fight faster and defensive benefits quicker - good practical applications. The Sig benefits are CP stuff and traits 'n abilities - a little bit of an abstraction, the benefits of which take a little bit of time to percolate through. Pontoons are really good, too.
But, play it how you wish. Just don't come cryin' to
me when you just got yer HQSupp unit all busted up and broken 'cuz you put it with a fighting Corps.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
