Q-Ball wrote:I have some unrelated questions, hoping for answers.
2. Supplies; is there a limit to the amount of supplies that can accumulate in a town that has no depot? If so, what is the limit? A careful inventory out west shows that some towns SHOULD be accumulating supplies based on the consumption rate of the nearby units, but they are not particularly.
Based on my experience with RoP supplies flow through the invisible network of structures towards places where they are in demand. So maybe these extra supplies are carried off toward other areas where there is a potential deficit. The actual algorithm of supply push is a secret only known to Pocus, as far as I can tell.
I think it would be useful if one could visualise this flow on the supply map overlay, for instance as arrows of various thickness connecting structures.
Now I have often wondered whether a force would remain in sufficient supply in a particular position.
And whether two structures at a distance of 3 or 4 regions can send each other supply or not, depending on terrain (and weather?).
The information of a single turn is often not enough to conclude this, because the supply push algorithm evidently needs some time to move everything into the right direction, so one may not get supplies this turn, but the next turn it may start flowing.