Q-Ball
Lieutenant
Posts: 135
Joined: Sun Oct 20, 2013 9:14 pm

A couple random quesitons

Mon Dec 09, 2013 5:08 am

I have some unrelated questions, hoping for answers.

1. When you capture "1000 Rifles" from the enemy, what is the exact impact? Do you receive some WSU? Or is it just chrome?

2. Supplies; is there a limit to the amount of supplies that can accumulate in a town that has no depot? If so, what is the limit? A careful inventory out west shows that some towns SHOULD be accumulating supplies based on the consumption rate of the nearby units, but they are not particularly.

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The Red Baron
Posts: 243
Joined: Tue Oct 29, 2013 8:06 am
Location: Adk Mtns, NY

Mon Dec 09, 2013 1:46 pm

With respect to your first question, each 100 rifles equates to 1 WSU added to your pool. If you captured 1000 rifles in an engagement, 10 WSU will be added to your pool during the same resolution phase in which you captured the rifles.

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Erik Springelkamp
Brigadier General
Posts: 412
Joined: Sat Dec 03, 2011 2:40 pm
Location: Groningen, NL

Mon Dec 09, 2013 4:37 pm

Q-Ball wrote:I have some unrelated questions, hoping for answers.
2. Supplies; is there a limit to the amount of supplies that can accumulate in a town that has no depot? If so, what is the limit? A careful inventory out west shows that some towns SHOULD be accumulating supplies based on the consumption rate of the nearby units, but they are not particularly.


Based on my experience with RoP supplies flow through the invisible network of structures towards places where they are in demand. So maybe these extra supplies are carried off toward other areas where there is a potential deficit. The actual algorithm of supply push is a secret only known to Pocus, as far as I can tell.

I think it would be useful if one could visualise this flow on the supply map overlay, for instance as arrows of various thickness connecting structures.
Now I have often wondered whether a force would remain in sufficient supply in a particular position.
And whether two structures at a distance of 3 or 4 regions can send each other supply or not, depending on terrain (and weather?).
The information of a single turn is often not enough to conclude this, because the supply push algorithm evidently needs some time to move everything into the right direction, so one may not get supplies this turn, but the next turn it may start flowing.

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