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Erik Springelkamp
Brigadier General
Posts: 412
Joined: Sat Dec 03, 2011 2:40 pm
Location: Groningen, NL

Command Points

Sat Feb 23, 2013 3:02 pm

I was checking whether I understood the Command Point cost system.

According to the manual, a large unit (5+ elements) costs 3 CP, a small unit (4- elements) costs 1 CP, and not mentioned in the manual, but I assumed, supply units 0 CP.

When I checked the mouse-over data in the Marius vs. Sulla scenario, this seemed to be all correct.

Now I am opening the Pyrhic Victories scenario, and looking at command status again, and the numbers make no sense to me (BOR, most recent patch).

For example:

Roma praesidium (locked), 1* general, generates 4 CP (OK), force needs 8 CP (?) - how do they calculate that?, -20%
contains:
1 urba Ala, Command cost 2(?) - thought would be 3
1 urba Legio Command cost 2(?) - thought would be 3
1 Vigiles, Command cost 0(?) - thought would be 3 : 5 elements
1 Impedimenta, Command cost 0(OK)

Consular exercitus II (passive), consul generates 24 CP (OK), force needs 20 CP (?)
2 Legio, each (Command cost 2(?))
2 Ala, each (Command cost 2(?))
2 Impedimenta (Command cost 0(OK))

In the Samnite War scenario the total force CP needed generally does add up from the displayed costs per unit, but the cost per unit is different from the manual: I see hoplites with 6 elements costing 1 CP, and full legio's costing 2 CP.

So, my question is: what is the command cost per unit, and why doesn't it add up in the Pyrhic Victories scenario?

User avatar
Bohémond
Posts: 2810
Joined: Wed May 14, 2008 8:47 pm

Sat Feb 23, 2013 5:29 pm

Thank you for reporting.

This is nor working as design

First Point ; Each unit has his own CP, the manual is not accurate.

Second Point ; CP needed for force bieng superior to sum of CP's need by unit seems related to last exe.

We will keep you informed.

Regards
Marco, perché vai così forte in salita?» «Per abbreviare la mia agonia.

Erik
Conscript
Posts: 16
Joined: Sun Feb 24, 2013 11:05 am

Mon Feb 25, 2013 8:50 am

Will a fix be up soon? The game is quite unplayable with this bug.

A temporary solution for players is to revert to the 1.02a quick fix beta patch.

EDIT: I would add the link to the quick fix patch, but apparently I have to have made five posts before I can post links..?
Anyway, the quick fix path with working command point calculations can be found in the Help to improve AJE forum.

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