Bredow
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Question(s)

Sat Sep 29, 2012 6:47 pm

What's lately been leaving me bamboozled while playing is..

How beneficial/worthwhile is it to combine leaders with units in AJE?

When you have an army containing additional commanders who aren't commanding it, and you decide to combine each of those said commanders with an individual unit in that same army, then, stack applicable abilities from the attached leader aside, do those attached units possibly benefit in any other way?

I can't help but want to speculate that units with an attached direct commander now receive the extra benefit of this commander's offensive/defensive rating in some way; but if this were the case, then I don't quite see the game design point in being able to attach a unit to the commander who's commanding the entire force/army. :blink:

That's got to be it though, right?

stormbringer3
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Sat Sep 29, 2012 7:39 pm

I'd love an explanation of this also. I quit combining units to leaders because I was afraid that if they went inactive the combat unit wouldn't be able to fight. I might be wrong about that but I didn't want to take the chance.

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Pocus
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Sat Sep 29, 2012 7:46 pm

A leader attached directly to an unit will provide additional combat prowess plus can have some abilities that will activate, only for his unit. He can't command the whole stack though, i.e he won't provide combat bonus in this case.
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stormbringer3
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Sat Sep 29, 2012 7:53 pm

Pocus,
If I understand your answer, you shouldn't combine a combat unit to the stack leader but it is beneficial to combine a combat unit to other leaders in the stack? If the leader goes inactive can the attached combat unit still engage in the stack's battle?
Thanks.

Bredow
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Sat Sep 29, 2012 8:27 pm

Thanks Pocus, that was the general answer I was looking for.

stormbringer3 wrote:Pocus,
If I understand your answer, you shouldn't combine a combat unit to the stack leader but it is beneficial to combine a combat unit to other leaders in the stack?
Thanks.


That's precisely what he means. :D

If the leader goes inactive can the attached combat unit still engage in the stack's battle?


Somebody correct me if I'm wrong, but last time I checked, commanders who aren't commanding the overall force they're a part of can't possibly ever go inactive, that is, of course, unless the senior commander in the overall force they're a part of is himself inactive that turn.

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caranorn
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Sun Sep 30, 2012 9:22 am

Pocus wrote:A leader attached directly to an unit will provide additional combat prowess plus can have some abilities that will activate, only for his unit. He can't command the whole stack though, i.e he won't provide combat bonus in this case.


oops, I better detach Pompeius from his bodyguard legion then ;-) ...
Marc aka Caran...

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caranorn
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Sun Sep 30, 2012 9:24 am

Bredow wrote:
Somebody correct me if I'm wrong, but last time I checked, commanders who aren't commanding the overall force they're a part of can't possibly ever go inactive, that is, of course, unless the senior commander in the overall force they're a part of is himself inactive that turn.


They can go inactive, just pass your mouse cursor over such leaders (or pull them out of the force) and you will see. Now whether this affects the attached unit in any way I don't know...
Marc aka Caran...

stormbringer3
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Sun Sep 30, 2012 6:13 pm

I hope a designer or beta team member will give a definitive answer to the question, if a leader in a stack goes inactive with an attached combat unit will the unit be affected in combat?
Thanks.

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yellow ribbon
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Sun Sep 30, 2012 6:23 pm

stormbringer3 wrote:I hope a designer or beta team member will give a definitive answer to the question, if a leader in a stack goes inactive with an attached combat unit will the unit be affected in combat?
Thanks.


i can only say that i suppose that nothing has changed, as it is from the engine, not from the game:
[color="#FF0000"]
Units and Forces commanded by Inactive Leaders may still move and engage in combat during the up-coming game turn, but they do so with penalties applied.[/color]

since there is a huge loss on cohesion, i think most units will be slower from cohesion and you barely see the penalty from inactive commanders.

i am using the Explanation from a different AGEOD game, the devs can correct me here:
[color="#FFFF00"]
Inactive Leaders may only assume a Defensive or Passive Posture (not applicable for Naval Leaders). In addition, the following restrictions are placed on Inactive Leaders:

Inactive units or Forces suffer a 35% reduction in their movement ability (i.e. speed).

Inactive units or Forces suffer up to a 35% reduction in their combat efficiency if they engage in combat in hostile territory.
[/color]
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

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yellow ribbon
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Sun Sep 30, 2012 6:29 pm

now think about Romans which need 4 instead of 3 days on a Roman road or troops with commanders which have no command point penalty, getting a penalty like acting with more troops than being allowed
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

stormbringer3
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Sun Sep 30, 2012 6:35 pm

Yellow Ribbon thank you for the reply. It probably isn't real clear, but my question is what happens when the stack leader is active and the inactive leader with an attached combat unit is further down in the stack.
Thanks again.

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Sun Sep 30, 2012 6:48 pm

i think, if its like in other games, if you have a 3* general and he is inactive, the whole stack is inactive, longer movement and no red/orange is certainly for the whole stack.
i dont suppose an exception for combat penalties. if commanders were combined with units and are overruled by a senior or higher ranked commander who is inactive.
Only Pocus can say for sure, how the current state of the engine works.



you can detach 2*/1* and they are checked individually, might be active but only as a single stack/with other active commanders. if you combine them to the inactive stacks, whole stack gets inactive again.
In the battle (reports) for the province your 3* general gets the command ([color="#FFFF00"]has the highest seniority anyway)[/color] and the battle report will show, that at least "some elements" had orange or red status, thus were active. its a loophole in the engine. but it works only if active stacks started the battle as individual stack

however most penalties, if given are generated from the superior commander to the whole stack, as most bad/good traits do either.
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

Cfant
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Thu Oct 04, 2012 12:36 pm

Well, this is a questions-thread, therefore: Is it possible to send an army on a "circle-course"? I mean: Send an army from province A to province B and then back to province A? When I send the army back to A, all the way is quitted. I only can send A->B->neighboring province of A. Is that wanted?

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Thu Oct 04, 2012 12:51 pm

Cfant wrote:Well, this is a questions-thread, therefore: Is it possible to send an army on a "circle-course"? I mean: Send an army from province A to province B and then back to province A? When I send the army back to A, all the way is quitted. I only can send A->B->neighboring province of A. Is that wanted?



you think about a kind of patrolling?

i think its not possible for the engine to distinct between moving forth and back and clicking on the stack "again" if the path is automatically calculated.

but you can use i.e. a province "C" BEHIND province A and then it can work that you patrol A-B-A-C and the next turn C-A-B-A
Also if you set a path in a real circle, provinces around province "A" or "B".
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

pantsukki
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Thu Oct 04, 2012 12:56 pm

Cfant wrote:Well, this is a questions-thread, therefore: Is it possible to send an army on a "circle-course"? I mean: Send an army from province A to province B and then back to province A? When I send the army back to A, all the way is quitted. I only can send A->B->neighboring province of A. Is that wanted?


You can order them back to the original province if you hold shift when giving the movement order.

Cfant
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Thu Oct 04, 2012 1:15 pm

Thank you, that's very valuable for me. :)

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Narwhal
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Thu Oct 04, 2012 1:40 pm

stormbringer3 wrote:I hope a designer or beta team member will give a definitive answer to the question, if a leader in a stack goes inactive with an attached combat unit will the unit be affected in combat?
Thanks.


As far as I know - no impact. Else, imagine the micromanagement.

One of the items I want to test, though.

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