Aslan Stark wrote:Hi guys,
it is 1886, just finished fighting a war(which started by a crisis) against the swiss(playing Germany) and making them paying for it over 3 years

but i just got the ability to create harbor defense squadrons and soon guard ships... are these ships worth having and if i do recruit them just for the sake of it. Do i just leave them in a harbor and they defend or they need to be in a fleet? Also during a siege, every turn i inflict damage to the enemy units BUT is that from my siege guns alone or from my troops as well? Also, wouldn't it be better just to have siege guns as they are the heaviest and with the most range, despite their slow speed?.
As to the siege damage, each turn there is a roll + modifiers for each side, if the besieger's value is higher than the besieged, you can create another breach, or do damage to the defender. If the defender's value is higher, they can repair a breach (if there is one). The modifiers are based on things like siege artillery (+1 to besieger), or sappers, or even general's ability. The damage is not related to the units besieging (excpet if they give modifiers)
So you can besiege with just lots of siege artillery to make them surrender faster. However, the defender can always march out of the building being besieged and attack your troops. Siege artillery by itself won't last long in a fight, and will probably be captured quickly. Regular infantry don't help with the siege, but they keep your siege artillery safe in case the enemy attempts to break out of the fort/city. So you need both to successfully besiege.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]