Mon Jun 17, 2013 10:23 am
Thanks. It is in there on line 334 et seq. of the GameLogic file I find
milPercUnitUpkeep = 1 // % of each Unit cost that will be paid as "maintenance" upkeep
milMilitaryUnitUpkeepGobalCoeffH = 20 // then multiplied further by this coefficient (x0.2)
milTrenchReductionUpkeep = 10 // each trench level reduces by 10% upkeep cost (garrisoning & wintering)
Which I interpret as 1% * 20% = 0.2% per turn of unit Money cost (or other resources as well?)
Entrenchment as a proxy for inactivity makes sense.
I don't see anything for ships in port vs. put to sea, but maybe that big cost differential is taken care of by fuel costs of movement and added supply usage?
I am wondering if there is a faction modifer for professional military, since the above seems low compared with the changes in total maintenance.