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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Maintenance Costs per Element/Unit?

Sat Jun 15, 2013 4:58 pm

We can figure out supply consumption, but how much State Funds do particular units or types cost to maintain? I can't find a place with that info.

Anyone else have a trick for this?

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Kensai
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Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Sun Jun 16, 2013 11:50 am

It must be in the GameLogic file. Look at the Settings folder. It is the single most important file of internal game rules. :)
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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Mon Jun 17, 2013 10:23 am

Thanks. It is in there on line 334 et seq. of the GameLogic file I find

milPercUnitUpkeep = 1 // % of each Unit cost that will be paid as "maintenance" upkeep
milMilitaryUnitUpkeepGobalCoeffH = 20 // then multiplied further by this coefficient (x0.2)
milTrenchReductionUpkeep = 10 // each trench level reduces by 10% upkeep cost (garrisoning & wintering)


Which I interpret as 1% * 20% = 0.2% per turn of unit Money cost (or other resources as well?)
Entrenchment as a proxy for inactivity makes sense.

I don't see anything for ships in port vs. put to sea, but maybe that big cost differential is taken care of by fuel costs of movement and added supply usage?

I am wondering if there is a faction modifer for professional military, since the above seems low compared with the changes in total maintenance.

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